![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
In my opinion, and many will disagree, Time Compression doesn't have anything to do with realism.
If you want to stay at sea the longest possible time, travel at Ahead Slow. It is best to try to conserve fuel on the way to your patrol area, so you have plenty of fuel to chase down enemies, and you can return to base at the best possible speed. It took Hardegan something like 23 days to get to the US East Coast, but only 10 days to return. Travelling submerged as much as possible, thus running on batteries, also saves fuel. I think 1 or 2 people did real time patrols in Type II's when SH3 first came out. I've done a 105 day patrol in a Type IXc without refueling. I return to port because I love to back my uboat into the pens.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: May 2007
Posts: 17
Downloads: 6
Uploads: 0
|
![]()
I've been running at 1x lately whilst doing the ironing. I make sure the volume is up loud enough that I don't miss anything while distracted with collars or sleeves. That little dude on the planes still keeps looking nervously over his shoulder to see if I'm still watching.
![]() |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
|
![]()
First of all, I play at 80% realism:
---External Views (Screenies) ---Contact Update (the navigator, not the captain, would mark contacts as they are called) ---Auto TDC Time compression is great because is helps the player control the level of immersion in the SH3 world. If real world time is short, or you just want to sink a bunch of boats and return to port, you can burn from convoy to convoy with little difficulty. But if you're like me, and you play SH3 only when you've got time to really immerse yourself, playing at slower speed is quite rewarding. In rough weather I always spend about a half an hour realtime (1:1) just sitting on the bridge ejnoying the ride, or placing the external camera up ahead and letting the sub slowly pass (taking lots of screen shots of course). Evading escorts is thrilling realtime, especially if you're running the hydrophone manually. I rarely pause the game. Often, if my boat is in a relatively safe area, I'll leave the game running at realtime and go to the store or do other stuff. Time compression is certainly not cheating in my book. |
![]() |
![]() |
![]() |
#4 |
Torpedoman
![]() Join Date: Jun 2004
Posts: 112
Downloads: 7
Uploads: 0
|
![]()
Wow.
I don't know if I should admire players doing patrols at 1x or if I should... laugh at them ![]() I mean, immersion is great in this game but ... after a few minutes at 1x in a quiet area it's time to move on! 1024x baby ![]() |
![]() |
![]() |
![]() |
#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
|
![]()
I use time compression a lot, except in contact situations or when I plot an intercept course or manage crew of course.
The thing is, with TC 64x or higher, the crew fatigue is not affected, which saves you a lot of crew dragging around in the boat. Using time compression is just a matter of how much free time you have. |
![]() |
![]() |
![]() |
#6 |
Planesman
![]() Join Date: Sep 2002
Location: Brisbane, Australia
Posts: 195
Downloads: 0
Uploads: 0
|
![]()
Anthony
If you want to add further realism to the game, especially when you have reached your patrol grid try this: http://www.subsim.com/radioroom/showthread.php?t=121887
__________________
I use Linux http://www.kde.org/screenshots/ |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|