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#856 | |
Captain
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[quote=Kapteeni Rantala]
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The reason I asked, is 'cause I've been wanting the deck gun toned *down*. I hit a European liner yesterday with four torpedoes, surfaced, and chased down a large passenger (can't remember the exact class). 6,000 tons, if I remember correctly, or thereabouts. I fired about fifteen to twenty shots, placing them along the length of her starboard side, then got the "enemy ship sunk" message. It took forever to sink. I believe I heard that this is a result of NSM and the critical hit variable for each compartment... but it's kinda irritating. Why bother taking all this time to line up a torpedo salvo when I can simply surface and fire a few shells? |
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#857 |
Navy Seal
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Don't fire the shells.
NSM is being reworked to improve the fidelity vs deck guns. Dunno how this could be added to TM, exactly. I guess look at the patch which added a fixed NSM version, and see what files were in there and do the same with the new version. Regardless, US deck guns were not used to any great effect sinking ships over 1000 tons. There was ONE confirmed sinking of a ship over 2000 tons during the entire war with a deck gun (I checked every single attack made in Alden's book). The few over 1000 were barely so. tater |
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#858 |
Bosun
![]() Join Date: Apr 2007
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Hy guys,
i am playing TM since 2 weeks and i consider it..... ![]() The main task of TM is to bring you closer to reality nothing more (think about the new SFX), so do not expect a shooting gallery or a helping tool to get more renown, it is just the opposite.........and in this way it hits the target.......... LOVE IT...........!!! |
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#859 |
Ace of the Deep
![]() Join Date: Nov 2002
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Just a heads-up.
I uploaded a version of TM 1.62 without the more difficult sinking/damage models and a couple tweaks I've wanted to do such as adding Silent Running and Battle Stations to all stations. ReadMe and download on this thread: http://www.subsim.com/radioroom/show...809#post643809
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#860 | ||||
Mate
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Can't Silent Hunter 4 simulate the use of deck gun in the same way as Silent Hunter III (Having played heavily modded Silent Hunter III - the almighty GWX, I must say that the effect of the deck guns seems to be more realistic in it, and flooding is simulated too)? Quote:
This is not a pea shooter, people - literally. There certainly were guns of far greater caliber in naval use, but against unarmored merchantmen even 3.5-4.5 inch guns are effective. ![]() Last edited by Kapteeni Rantala; 09-12-07 at 08:38 AM. |
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#861 |
Ace of the Deep
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The mounting of only small guns on subs has nothing to do with need, but practicalities. Some subs mounted very large guns but they were not very succesful. Large guns were heavy and caused instability in the boat, were slow to load and use. They caused drag and slowed the boat underwater, besides making the boat easier to detect on sonar (modern subs are smooth and streamlined with the minimum of stantions and protusions precisely for this reason). Small guns could only be mounted because of the limitations of the size of fleet bouts and U boats. If they could have mounted larger guns they would have. Bigger guns=more damage. Nothing to do with the fact merchants are unarmoured.
The deck gun was a weapon of last resort. Submarines make poor gun platforms and carry no appropriate gun laying and ranging equipment beyond the scopes on the gun itself. It exposes the crew and the boat to easy damage by the enemy. Most of all it would give away a boats main weapon: stealth. Sinking a ship takes time so while a sub surfaces and begins to bombard a target, that merchant will be busy radioing its location and the fact that its under attack. A sub skipper was placing his boat under considerable risk attempting to sink targets by gunfire and generally standing orders to sub crews reflected this. Hence it only occured with small targets and to finnish off smaller merchants, usually if they had already been abandoned. Not 6000GRT merchants. Tankers may well catch fire when hit but that isn't what sinks them. They can burn for days without sinking (remember the burning tanker in Das Boot?). Burnt out, derelict ships were not unknown drifting on the seas, days, weeks even months after they had been attacked and abandoned. I've been searching for a while and can find no references to U boats sinking 2000+ ton merchants on a reguar basis by gunfire. Most references I can find talk of boats finnishing off ships that had first been crippled by torpedoes, or, refer to very small merchants. After 1943 most U boats discarded their deck guns as they were of little use and replaced them with extra AA guns, if at all. Deck guns as modeled in SH3 and SH4 are way too effective IMO. They are too accurate, and cause too much damage to be very realistic. TM and NSM attempt to counter this, and are pretty succesful at that. They are attempts to simulate RL effects in SH4. If you want to cruise the seas, gunning down merchants left right and centre then do so, nothing wrong with that at all. Its not for me to say how other people should play their own game. But, IMO, its not realistic or authentic to the way U Boats and fleet boats operated in RL. |
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#862 |
Navy Seal
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It's also important to note that deck crews (and gun crews) are virtually invulnerable to anything short of other deck guns. 20mm, 25mm, even 40mm goes do nothing at all to the crew on deck until the sub has taken so many hitpoints damage that it is in grave danger of sinking. I've tested this extensively in an attempt to correct it to no avail.
As a result, there is virtually no reality check on gun engagements. Many japanese merchant ships were armed with AA guns, even if just MGs, and having your deck swept by MG fire was a bad thing in RL. RL merchants would also try to ram subs, and in SH4 they'd be sunk for their trouble, or at the least the sub would be undamaged. If the Real Deck Gun mod can ever be finished, that will go some way to mitigating the superguns (particularly combined with LBO!). tater tater |
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#863 | |||||||||||||
Mate
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[quoteThe mounting of only small guns on subs has nothing to do with need, but practicalities. Nothing to do with the fact merchants are unarmoured.[/quote]
I have to disagree, as the former certainly did have to do with the fact that submarines in general carried relatively small guns. Quote:
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Some submarines that happened to be large enough. In order to mount a large gun (over 110mm) the submarine needs to have enough size - too big gun on too small hull would make the gun unpractical because of what you mentioned, instability. In order to mount something like 127mm-150mm guns you would need a very large submarine - only Japanese submarines sported guns larger than 110mm and all of these submarines displaced more than 2,500 tons. Quote:
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[/quote]Hence it only occured with small targets and to finnish off smaller merchants. Not 6000GRT merchants.[quote] In the United States Navy. Quote:
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Oddly, only deck guns seems to be effected by this problem - not guns of SAME caliber on AI controlled surface warships (mission modder). Quote:
![]() Kampf und Untergang der Kriegsmarine, written with the assistance of several former Kriegsmarine personnel, including Grand Admirals Erich Raeder and Karl Dönitz, details the effect U-boats caused at their height with torpedoes and deck guns. Quote:
Last edited by Kapteeni Rantala; 09-12-07 at 04:43 PM. |
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#864 |
Ace of the Deep
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Excellent posts, gentlemen.
Kriegsmarine Doctrine: U-Boat Commander's Handbook ("U.Kdt.Hdb.") 1942 New Edition 1943 High Command of the Navy see: Section V The Submarine as a Gunnery Vessel. pp. 81 to 84. Cheers,
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#865 | ||||||||||||||
Navy Seal
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US subs didn't attack anything above really small merchants with deck guns. There were very very rare exceptions. So pretty much using your deck gun on anything in SH4 aside from sampans is flatly unrealistic. In virtually never happened. (and many of the "2000 ton" ships attacked by US boats with the DG turned out to be under 1000 tons in actual fact.) Quote:
tater |
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#866 |
Ace of the Deep
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Can you supply any evidence that U boats sank 2000+ ton merchants with gunfire? Name a ship?
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#867 | |
Navy Seal
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#868 | ||
Ace of the Deep
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![]() What I should have said was sunk by gun fire 'in action'. That is sub sails up/surfaces and opens fire on manned merchant vessel. Also not a ship previously damaged by torpedoes or other. |
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#869 | |||||||||
Mate
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Reading your post almost look like that you are hostile/angry to me over this deck gun issue. Rest assired, I am not saying that the United States Navy "sucked" or anything because of what they sank with deck guns. Quote:
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Pan Norway 9,231 tons Alcoa Guide 4,804 tons. Korsholm 2,647 tons. All ships were sunk by U-123. And as I said, I am not saying anything else than it was very possible to sink "bigger fisher" with deck gun than historically were - the fact that such sinkings were done by navies other than the United States Navy is not relevant, it only proves that they were possible. Last edited by Kapteeni Rantala; 09-12-07 at 05:43 PM. |
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#870 |
Ace of the Deep
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Solely by gun fire?
My whole point is that it is not typical of submarine warfare anywhere in WWII to attack and sink merchant shipping in this fashion. It runs counter to the whole point of submarine warfare. There may be a handful of examples, but they are atypical of the nature of sub warfare. Hardegen was operating on a totally unprepared coast where ships ran individually with their formation lights on and there was little chance of being intercepted by naval forces. |
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