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#1 |
Navy Seal
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My sub leaves port with all slots filled. I want a full-time damage control crew, especially. And as I do all shooting with my crew for more realism, I need specialized gunners. As a practical matter, I don't use the AA guns at all except against sampans, and I could qualify other crew for gunnery, so the guns probably aren't as important to man as the damage control crew.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 |
Planesman
![]() Join Date: Oct 2006
Posts: 195
Downloads: 0
Uploads: 0
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With good AA gunners you'll have little to fear from planes. In my Balao I have 2 AA gun slots- I put a twin 20mm in one and a 40mm single in the other. The combined firepower splashes planes easily. i still hide from search planes since they tend to lob bombs, but zeroes and bettys are easy targets.
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#3 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I tend to fill out only my AA and DG slots, as for Damage control, if im submerged, whats the use of a full comeplement of watchmen?, If I am surfaced, i usually tend to send the DG gunners as well as one shift of watchmen and the lowest ranking crew from the con.
With Regards, Krauter |
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#4 |
Sailor man
![]() Join Date: Aug 2007
Posts: 45
Downloads: 3
Uploads: 0
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Whenever I start a new career I always scout for a good gunner. The best ones for the cost are 6-7 grade. I find one with 115 gunnery and 90-100 mechanics as my primary gunner. I then find him a gunnersmate around 5-6 level 80-100 gunnery/mechanics. This will give you 100% skill on deck gun. I then scout for an AA gunner using my last points (or find one in my crew and replace him with a flunky skilled in that possition) if in a single AA boat. In a multiple AA boat I will usually use my deck gun crew till I get more renown.
After a few successfull patrols I will slowly fill up my damage control team by recruiting skilled members. This will save your hide after a beating. Until then I use whatever crew is unable to work their area due to damage. |
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#5 | ||
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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#6 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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I've tinkered with both methods, but I like the workaround of not having the AA and DG position slot 'manned' when submerged.
Having a dedicated, well rounded damage control crew works nicely. Besides, it also IMO, makes a nice bullpen incase regular section members are injured, you can replace them with the appropriate specialists.
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 09-07-07 at 09:20 PM. |
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