SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-03-07, 01:51 PM   #7
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

Know when to hold them, know when to run. That's the DD dash.

Masking is an important part of evasion. You can use the DDs against each other as C DuDE so cleverly demonstrated. You can also use what's left of the convoy or a wounded ship. Click the hydraphone icon to have the operator report nearest contact once is very handy. Steer away from that nearest DD and do short bursts of speed when reported "moving away." When starting the evasion dance, do not immediately go to the deepest depth. Set your initial depth around 150+ and steadily go lower in small increments. If by any chance they have an idea of your depth from pinging, by the time they set the charges and drop them, you are at a new depth. Once you get as low as you dare and are still being attacked, again raise your depth in larger jumps so as to skip accross the depth bracketing. Constantly changing depth keeps them guessing. Run when you can (or have to) and go silent when you can't.

Keep in mind when going silent and slow, the DDs will work over the spot they last heard you which is likely only a few yards away when you were noisy. Use the last momentum of your skoot to make a 30 degree turn just after setting 1 knot and silent. Every time you hear DCs explode, increase your speed a couple knots. Every yard you advance undetected counts.

Each DD runs a circle around a detection center. This is very effective. Once you break out of this circle, the chances you will escape increases as long as you don't give them a reason to break out and start a new circle.

Battle stations increases your noise level even in silent running. If you aren't damaged, don't use it while evading.

On the subject of decoys, we are all well aware of the popular tactic of the WWII movies where junk and oil was launched from the tubes to make those on the surface think they were seeing the results of a hull breach.

I've sometimes wondered what would happen if I launched a wild slow torp set deep out the rear while I'm still shallow. I just haven't wanted to throw away a torp enough to try it. My idea is to use it as a mask when being chased from the rear while I skoot at high speed for the deep.
-Pv-
-Pv- is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.