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#1 |
Commodore
![]() Join Date: Dec 2003
Location: Ontario, Canada
Posts: 624
Downloads: 87
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wait for a very dark night or a big storm then surface and deploy
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Ultima ratio regum. (The final argument of kings) - Inscription on french cannons, on order of Louis XIV ![]() |
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#2 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
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You have to do it at night. There's no question about it -- you must time the insertion for night.
What you do is plot a course for the location, making sure you steer around main convoy and patrol routes. These should be obvious -- most of the time, they go right down the deepest part of the channel or harbour. This will give you an estimated time to each waypoint. Now it's just a matter of controlling your speed so that you pull into the area around 11pm. I always like to be able to give the agent at least a few hours of darkness, instead of pulling in there at 7am and he's got to make a run for his cover. You'll need to allow for slow running on batteries during the approach. Once you make the insert, flog the hell out of it to get back to deep water. You'll still need to be careful that you use 2/3's speed until you get out of visual range of any artillery, but after that, you do 19kts on your escape route. Your escape route might be different than your approach route. During escape, I usually get out into the middle of the channel doing full speed, so I'm completely out of visual range of the coastal batteries. Don't be afraid to dive and change course if you blunder into a convoy or something. Running at 8m (deck awash) is one tactic to be able to stay on the surface while evading a patrol or convoy, but use it very carefully. |
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#3 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thanks all for the great posts, I believe the village in which i must make the insertion is called Ishigake, the deepest area of the channel is around 400ft deep and 2nm wide, going up another 150ft to a second plateau of around 3 nm on each siide, the closest "deep" area is around 100ft deep and is 1nm wide on both sides of channel, after tht its just about deep enough to stay at PD.
Using said tactics above (stormy, night, [is there a high tide in this game?], deckwash as well as no radar as to alert the enemy to my location) I suceeded, however I noticed that shore based artillery can hit you at deckwash during the early hours of the morning (1-3am). Thanks for all suggestions, Krauter |
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#4 |
Canadian Wolf
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Welcome to SUBSIM
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#5 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Thank you sir, always loved Silent Hunter series.
Krauter |
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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I´m reading a book (one of our submarines , edward young)
where a british submarine during an agent extraction fall in a ambush, with heavy machine gun fire and guns ,incoming from the shore ![]() it makes an idea how difficult and dangerous these actions were. and more the recover, if the agents are captured by enemy.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#7 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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yeah next time i will wait for night or a big storm maybe i should have thought about what i was doing.
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