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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#17 | |||
GWX Project Director
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I wonder what the polycount for that aircraft is roughly in comparison to other more conservative builds. Edit: Sorry to hijack. The thread is about effects. |
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#18 |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
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Speaking of the effects.
Holy Cow! I should have popped some screenies but i was too busy gawking at the screen most of the time. The brown water mixed in with the torpedo spray is nice. The small debris kicking up spary around the targets is better. The smoke isnt too much of an FPS killer....but man if you bust someones fuel tank and it lights on fire...prepare to see 1 FPS...lol. But the best part i have seen is the flamming debris comming off explosions. It is the most realistic fire effects i have yet to see in this game. Stunning is a good word. The addiction to this game gets worse and worse....lol. PS...if anyone using this mod knows what files i need to dispose of so i dont get the oil fires i would be greatful...but other than that....this mod is good stuff.
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#19 | |
Black Magic
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#20 |
Silent Hunter
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The screenshots look wonderful. I was going to ask if anyone could import the SH4 effects into SH3 but now it looks like it isn't necessary.
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#21 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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SH4's effects are definitely mind-blowing, thats for sure.
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#22 | |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
Uploads: 0
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#23 | ||
Black Magic
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#24 | |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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![]() Well anyways, back to SH4 land I go. |
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#25 |
Sparky
![]() Join Date: Oct 2005
Location: Johnson City TN
Posts: 155
Downloads: 0
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Now in all honesty you gotta love this....
![]() and this.... ![]() and oh yeah...this one too ![]()
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"We're on the side of the demons, Chief. We're evil men in the gardens of paradise, sent by the forces of death to spread devastation and destruction wherever we go." |
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#26 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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Hmmm...toasty lol...wouldn't have liked to be the watch crew on that last ship!!!
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#27 | ||||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,814
Downloads: 11
Uploads: 0
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![]() I got it and have tested, its great thanks very much, been after this for so long now. ![]() Back on topic- Has anyone on a mid spec machine tested this mod out on a convoy? It looks great but I would like to know about the effect it has on performance before I bite the bullet. |
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#28 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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My thoughts exactly,what sort of FPS hit can we expect?:hmm:If your in the middle of a convoy and you light a ship up does everything go to slow-mo,not the best thing to happen just as DD's come sniffing along
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#29 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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@MadMike.
Looks awesome. Do you also have a screenie of a torpedo impact? Thanks! |
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#30 |
Grey Wolf
![]() Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
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You just tok the question from my mouth!
How can you apply new splash, smoke, particles. fire ...without significant effect on torp hit visuals ??? Please, hit us with 2-3 screens... ![]() |
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