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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
Uploads: 0
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Umm well lets see i don't know of anyone having this kind of problem. You say its not your sound card you might check your speakers thats about all i can suggest anything else.
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#2 |
Stowaway
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I sometimes get this when I am using the 40mm cannons on surface craft. (I have the sound settings to real delay). When i hit the surface ship I sometimes get a crackle noise rather than an explosion (if the ship is a long way away). I am using a Soundblaster X-Fi Extreme gamer card. The good thing about it is I am certain that I have hit the ship!
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#3 |
Crusty
![]() Join Date: Jun 2005
Location: USA
Posts: 649
Downloads: 334
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The cracking noise is evedent when switching too othe stations . but it is a minor one
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#4 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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In DXDiag, you need to set the hardware acceleration slider back 1 notch, then exit DXDiag and test SH4 again. If you still have the issue, repeat the above procedure and set the slider to its basic acceleration level setting.
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#5 |
Lucky Jack
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I ran into this issue when I installed patch 1.2. The cannon fire was just a crackle and the AA gun was much the same. I did a clean install and the crackle went away. The AA gun sound had returned. Attempt what TDK recommended and also within the game there is a 3D sound slider that you can adjust as well.
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#6 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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that's a big "will do"!
also, i installed newer sound card drivers and voila, it's okay...so far... thanks! |
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#7 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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"they're baaaaaaaaaack"!
took another complete flush and re-install to rid my rig of the crackles. i already had the sound properties set ok, but i had previously cranked the in-game 3-d sound all the way to max...maybe the culprit? anyway, thanks for all the help frank |
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