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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Canadian Wolf
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#2 |
Rear Admiral
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Almost done... just testing some final tweaks on the large merchants. yippee!
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#3 |
Canadian Wolf
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I'm waiting
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#4 |
Rear Admiral
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Trying to wrap this up before i go to work, one last tweak....
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#5 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Hunh? What? 1.7?!!?
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----------------- Snuffy! |
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#6 | |
Canadian Wolf
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#7 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
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Keep on truckin'
![]() Have a nice weekend and thanks for your work! I like the idea of picking up a new construction - and the "Find your crushdepth"-order gave me the most intense hour ![]() Swear I heard the radarman *cough*noob*cough* as I was all over walls looking for leaks...
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#8 |
Rear Admiral
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After spending all damn week one single file, i have to say, phhhhhttt im done... errr.. no im not done.. ive done all that im going to do.
http://www.ducimus.net/sh4/release/TMARU-Patch_1.6.2.7z (202KB) This patch addreses two things: - enviormentals that bugged me. scene.dat, smoke, and the like. - Improved sinking mechanics. Theres always soemthign else to do, i thought about retuching the sim.cfg to make night surface attacks eaiser, but people really do not need me to tweak a single variable for them. That, and i dont have the time to properly test it to make sure its not screwing over the AI visuals. Last edited by Ducimus; 09-01-07 at 01:25 AM. |
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#9 |
Canadian Wolf
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Thanks Ducimus, and on a Friday at that
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#10 |
Watch
![]() Join Date: May 2005
Posts: 16
Downloads: 20
Uploads: 0
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Now go sink some ships.
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