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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Canadian Wolf
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Just click on it and drag it into view. Of note, grammaphone function is still there, just not the image. RDP |
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#2 | ||
A-ganger
![]() Join Date: Apr 2005
Location: Boston,Ga.
Posts: 77
Downloads: 0
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Maxen Thor ![]() |
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#3 | |||
Canadian Wolf
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#4 |
Rear Admiral
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Almost done... just testing some final tweaks on the large merchants. yippee!
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#5 |
Canadian Wolf
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I'm waiting
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#6 |
Rear Admiral
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Trying to wrap this up before i go to work, one last tweak....
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#7 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Hunh? What? 1.7?!!?
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----------------- Snuffy! |
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#8 |
Sparky
![]() Join Date: Mar 2007
Posts: 158
Downloads: 0
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Keep on truckin'
![]() Have a nice weekend and thanks for your work! I like the idea of picking up a new construction - and the "Find your crushdepth"-order gave me the most intense hour ![]() Swear I heard the radarman *cough*noob*cough* as I was all over walls looking for leaks...
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#9 |
Rear Admiral
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After spending all damn week one single file, i have to say, phhhhhttt im done... errr.. no im not done.. ive done all that im going to do.
http://www.ducimus.net/sh4/release/TMARU-Patch_1.6.2.7z (202KB) This patch addreses two things: - enviormentals that bugged me. scene.dat, smoke, and the like. - Improved sinking mechanics. Theres always soemthign else to do, i thought about retuching the sim.cfg to make night surface attacks eaiser, but people really do not need me to tweak a single variable for them. That, and i dont have the time to properly test it to make sure its not screwing over the AI visuals. Last edited by Ducimus; 09-01-07 at 01:25 AM. |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I found the aircraft in the middle of the pacific. It's the nagumo force. The force is not actually in the game (I chnaged it to contact report every few hours and it isn;t there), but the CV airgroup IS there.
Presumably this would happen with every single scripted mission with a CV in the campaign. The missions must be allowed to load based on patrol start dates earlier than the battle to account for long patrols (you'd want to see the midway stuff on RTB, right?). The problem is that SH4 seems to load the CV airgroups at the time Campaign.cfg allows the mission to load. It's like the forces are on the map, but invisible, and the airgroups are just there. tater |
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#11 |
Rear Admiral
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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This is a stock issue, BTW.
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#13 |
Rear Admiral
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Yeah i figured that. But, now here i went about balancing aircraft attacks based on a bug that allowed planes to be there that shouldnt ahve been there to begiin with.
DOH! |
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#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I didn't alter the midway force waypoints, so it will be there with the crappy stock midway, just minus 1 CV (and a not remotely historical force
![]() The simple solution is to drop the CV air groups to zero. Alternately, if they were 1 plane of each type (elanaiba told me on another forum they are planes, not squadrons), the chances of seeing any would be small---which is why in all my testing I've never seen any, I have mine set to 1 of each plane. tater |
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#15 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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change the entrance and exit dates for the scripted planes and put the repeat level to 0 for a quick fix without opening everything up in mission editor.
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