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Old 08-31-07, 11:19 AM   #1
ReallyDedPoet
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Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


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Old 08-31-07, 11:40 AM   #2
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Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


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Thank you Reallydedpoet I found it! Much appreciated.
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Old 08-31-07, 11:50 AM   #3
ReallyDedPoet
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Quote:
Originally Posted by MaxenThor
Quote:
Originally Posted by reallydedpoet
Quote:
Originally Posted by MaxenThor
I've just returned to port and have been able to install TM 1.6 but am unable to find the "added speed chart map/pull down mod by Captain Cox" that is mention in the Change Log. I looked every where I know to look and have been unable to find it. The only additional Mods that I have added are those suggested by Ducimus except for the Ship Power Pack 2. Am I not looking for it in the right place? Thanks for all help and all suggestions.
It is in the main Trigger install, it replaces the grammaphone image, you will see it in the upper left hand corner when you depress the grammaphone button.
Just click on it and drag it into view.

Of note, grammaphone function is still there, just not the image.


RDP
Thank you Reallydedpoet I found it! Much appreciated.
Glad it worked out for you You will see in the bottom right corner four small buttons, they are for the grammaphone.


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Old 08-31-07, 01:16 PM   #4
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Almost done... just testing some final tweaks on the large merchants. yippee!
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Old 08-31-07, 01:19 PM   #5
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I'm waiting


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Old 08-31-07, 01:40 PM   #6
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Trying to wrap this up before i go to work, one last tweak....
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Old 08-31-07, 02:07 PM   #7
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Hunh? What? 1.7?!!?
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Old 08-31-07, 02:08 PM   #8
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Keep on truckin'

Have a nice weekend and thanks for your work! I like the idea of picking up a new construction - and the "Find your crushdepth"-order gave me the most intense hour

Swear I heard the radarman *cough*noob*cough* as I was all over walls looking for leaks...
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Old 08-31-07, 02:09 PM   #9
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After spending all damn week one single file, i have to say, phhhhhttt im done... errr.. no im not done.. ive done all that im going to do.

http://www.ducimus.net/sh4/release/TMARU-Patch_1.6.2.7z
(202KB)


This patch addreses two things:

- enviormentals that bugged me. scene.dat, smoke, and the like.

- Improved sinking mechanics.


Theres always soemthign else to do, i thought about retuching the sim.cfg to make night surface attacks eaiser, but people really do not need me to tweak a single variable for them. That, and i dont have the time to properly test it to make sure its not screwing over the AI visuals.

Last edited by Ducimus; 09-01-07 at 01:25 AM.
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Old 08-31-07, 04:10 PM   #10
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I found the aircraft in the middle of the pacific. It's the nagumo force. The force is not actually in the game (I chnaged it to contact report every few hours and it isn;t there), but the CV airgroup IS there.

Presumably this would happen with every single scripted mission with a CV in the campaign. The missions must be allowed to load based on patrol start dates earlier than the battle to account for long patrols (you'd want to see the midway stuff on RTB, right?). The problem is that SH4 seems to load the CV airgroups at the time Campaign.cfg allows the mission to load. It's like the forces are on the map, but invisible, and the airgroups are just there.

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Old 08-31-07, 04:14 PM   #11
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Old 08-31-07, 04:16 PM   #12
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This is a stock issue, BTW.
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Old 08-31-07, 04:17 PM   #13
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Yeah i figured that. But, now here i went about balancing aircraft attacks based on a bug that allowed planes to be there that shouldnt ahve been there to begiin with.

DOH!
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Old 08-31-07, 04:21 PM   #14
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I didn't alter the midway force waypoints, so it will be there with the crappy stock midway, just minus 1 CV (and a not remotely historical force ). The only way aroud this is to have all scripted battles have the TFs spawn places where players won't ever be in range of their air, or so close to japan that all the planes won't seem weird.

The simple solution is to drop the CV air groups to zero. Alternately, if they were 1 plane of each type (elanaiba told me on another forum they are planes, not squadrons), the chances of seeing any would be small---which is why in all my testing I've never seen any, I have mine set to 1 of each plane.

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Old 08-31-07, 04:22 PM   #15
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change the entrance and exit dates for the scripted planes and put the repeat level to 0 for a quick fix without opening everything up in mission editor.
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