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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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Dont think so.
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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#3 |
Eternal Patrol
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Ooh, that's gotta be the cat's pajamas! Life as it should be!
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#4 |
A-ganger
![]() Join Date: Jul 2007
Posts: 71
Downloads: 97
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It would be nice if the target ship could be towed (a la RFB) and the target ship changed to an old US four stacker for even more realism.
"In this training exercise, you will engage a decommissioned DD................................................ ......" |
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#5 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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I had thought about useing a Clemenson but there would be issues with the hydrophones if I where to make it Japanise. :hmm: Its a torpedo attack course not a Destroyer evision course.
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"Some ships are designed to sink… others require our assistance." ![]() |
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#6 |
Rear Admiral
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If you inherit the clemons data files, then create a new object out of it, and assign it to japan, youve made it it's own type of ship. . And being it's own type of ship, could assign it any sensor you wanted (or lack thereof), and not have it effect the "real" clemenson. Also If you create this new ship as a destroyer escort, it has no chance of spawning in the normal game, thereby keeping it unique, and out of normal play.
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#7 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
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I like it but I was thinking of useing a USN Clemenson as so tbe be escorted out of port, there just needs to be a port.
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