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#1 |
Sailor man
![]() Join Date: Dec 2005
Location: North east england
Posts: 43
Downloads: 5
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just another idea,when he passes you in an attack run or is round your rear go to flank so he can hear you and try to get him to chase you then give him the good news with a stern shot.make sure outer doors are open and enough distance to arm torp at least 400m
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Depth chargers in the water sir!!!!!!! |
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#2 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
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A good idea yes
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#3 |
Navy Seal
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I agree, you have to find a way to hit him with a torpedo. Set them as shallow as you can and set up an AoB 0 or 180 shot. get him to chase you, even if you have to pop part of the sail out of the water. Make it a max 400 yd, min 300 yd shot and you have a great chance to tag him.
You're toast on the surface unless you're living a real clean life, so I'm afraid you're toast... ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Gotta be careful of arming distance as well.
tater |
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#5 |
Swabbie
![]() Join Date: Mar 2007
Posts: 9
Downloads: 13
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Sorry to resurrect this thread...
![]() I'm having a similar problem with minesweepers. My last patrol, I sank 9 (!) destroyers, one after the other (and then chased down some juicy convoys) but two minesweepers, one in two different escort groups, gave me no end of trouble. Manual targeting, auto targeting, setting depth as shallow as possible, my torps would go right underneath them - bow, stern, middle, doesn't matter. Maybe one out of ten tries I'd actually get one to explode. These are US Mk14 torps, RSRDC, but no other mods. I'm not missing, I just can't get the buggers to explode. Below 300 yards I usually figure I don't have enough time in the water for a torp to arm itself, but I've got one now at 500 yards with a decent AOB, and still no dice - slow torp, fast torp, doesn't matter. Am I missing something? |
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#6 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
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This is an interesting thread. Is it true that minesweepers were also typically constructed with wooden hulls?
(Not that setting topedoes for magnetic triggers is the consideration here to blast them off of you. But it just got me thinking...) Shallow keel draft and a tight turn ability on those sweepers is a trouble to deal with. I hope WCow has dealt with his sweeper issue by now! |
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#7 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
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#8 | |
Officer
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#9 | |
中国水兵
![]() Join Date: Jan 2009
Posts: 279
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If you go to the surface and deck gun it out, try jumping on the AAA yourself if the gun crew is OK and hose the ship with it. I find all the "interactive" components of the superstructure go up in flames pretty quickly-you clear out his guns and maybe blow up his cans too while the DG crew punch portholes below the waterline. Works best with 40mm, but any AAA will do the trick. Maximises the amount of angry metal flying at them. |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The game uses collision nodes to detonate the "magnetic" pistols, wood would not matter.
300 yards is too short for a mk14. The arming distance is 450 yards, so 500 yards might be too close if he is closing at all (since the range will close during the travel time of the fish). |
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#11 | |
Swabbie
![]() Join Date: Mar 2007
Posts: 9
Downloads: 13
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Maybe the game's just cutting me a break, though. Will try the AAA gun on the minesweeper. Can't imagine why I didn't think of that before. ![]() |
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#12 |
Seaman
![]() Join Date: Feb 2008
Location: Cleveland, Ohio
Posts: 37
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This may not get points for realism, but have you tried setting your depth to 40ft and ramming the minesweeper with the periscope blades? Works well for DD's (although you won't get credit for sinking it.)
![]() At the very least it would get you out of your situation.
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================|================== Power corrupts. Absolute power is kind of neat. John Lehman (1942 - ), Secretary of the Navy, 1981-1987 |
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#13 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#14 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Fact of the matter is that the sweepers draft is shallower than the torpedoes can be set for.
Even at the shallowest setting possible the torps will still slip beneath them. Evasion is the best tactic in this case, however in your case it may be too late. Still if you can get some distance at some point surface and hit flank. I believe you can out run them. Just keep a skinny profile to make yourself hard to hit. Good luck ![]() |
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#15 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
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Im not alone, the little escorts cant be shot. but if someone tweak the game so the torpedoes can be set shallower?
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