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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
Uploads: 0
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#2 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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The stadimeter in SH3 wasn't modelled properly... it wasn't a moving line. It was a double-image; they got it right in SH4.
If you had a double image, wave action wouldn't matter as the images would move in tandem, you'll notice that in SH4. You have 2 choices in SH3... 1) you can turn on the image stabilizer and take a slight hit on realism % 2) or my preferred approach, wait til you have a nice image of the ship in the scope and pause the game. The stad still works while game is paused! I justify this approach as being acceptable because we're using an unrealistically difficult instrument. Pausing game removes wave action and allows use of stad without realism hit... and I like how the scope moves otherwise. |
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