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Old 08-24-07, 10:16 PM   #1
gimpy117
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i would like to see a game that allows you to play as all the nations with subs in WWII...

and, make all areas in the sub viewable, with 3d damage, so you know when your actually hit and when your not...
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Old 10-15-07, 08:41 PM   #2
Raptor_341
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>> What i would like to see is a boat that you can walk around. See the crew, interact a bit. See the whole boat. Full 3D damage on all ships and submarines. AI submarines of all nations ( with torps ). Special missions, fleet operations when historial. Britsh, German, American, Russian, French ( short game, lol), Japanese, all major submarine users of WW2. And different types, minelayers, milk cows, midget submarines.

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Old 10-16-07, 06:10 AM   #3
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Quote:
Originally Posted by Raptor_341
>> What i would like to see is a boat that you can walk around. See the crew, interact a bit. See the whole boat. Full 3D damage on all ships and submarines. AI submarines of all nations ( with torps ). Special missions, fleet operations when historial. Britsh, German, American, Russian, French ( short game, lol), Japanese, all major submarine users of WW2. And different types, minelayers, milk cows, midget submarines.

GWX
Me too
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Old 10-16-07, 06:35 AM   #4
KrvKpt. Falke
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There are many things that should be in future subsims, but one i want most: ability to create your own character. Imagine your own face in game
http://www.facegen.com/ - have you heard about this software?
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Old 10-16-07, 06:38 AM   #5
JScones
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What would I like to see?

Less certainty and more randomisation. That is, settings that change automatically as the war progresses to reflect, relatively, the circumstances as they were at that particular time.

The current "one size fits all" data structure of SH3 (and to a slightly lesser degree SH4) doesn't lend itself to a campaign that lasts near 7 years - things change.

I'd also like to see more "personality" added to the Commander. Currently, you type your name in a box and then you're in a sub on your way ("Hey! I'm a Leutnant!"). You finish a patrol, get some renown or whatever, then you're on your way again.

When you're in the water, there's a great sense of immersion, but when you're in base, there's pretty much none. No accountability, no responsibility, no interaction, just a 2D screen. There's no reflection of one's performance.

AOD had the Nightclub. A simple yet very effective way of keeping you "involved" while you were in base. A similar concept brought up-to-date would make a big difference to any subsim.
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Old 10-16-07, 07:07 AM   #6
hobnailboot
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Wolfpacks are a must, The Italians were active in the atlantic, so some of their subs would be nice. It would be great to give the SH4 simmers the willies by turning up in a type IXD2
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Old 10-16-07, 08:09 AM   #7
Huskalar
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I think it would be nice when player's achievements could influence the war or even better, change the outcome of it. I know this could be considered a step back when it comes to realism, but I just think a war game/sim is even more challenging when you don't know the outcome of the war you're fighting in.

EDIT: On the other hand when it comes to realism, the real Kaleuns in WW2 also didn't know the outcome of the war, so it also could be considered as a step forward.

Last edited by Huskalar; 10-16-07 at 10:28 AM.
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Old 08-21-08, 06:01 AM   #8
LoneTraveller
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Quote:
Originally Posted by Huskalar
I think it would be nice when player's achievements could influence the war or even better, change the outcome of it.
I would love something like that. Here is my list :

- A fully dynamic campaign. Not like SH3 which is on chronological rails.

- A fully dynamic campaign for multiplayer gaming in which you could occupy posts from both sides (Ex: Some of your friends in u-boats while others in the escorts and others in the bombers overhead).

- There was ONLY 1 HMS Hood...please make sure that we can't sink 3 or them in the same campaign.

- Actually take part in a WolfPack attack.

- A management side of the game. Be Donitz and decide where in general your U-boats patrol, how long does the training of U-boats take (less time would mean less efficient at sinking tonnage), budget technology production management (after 43 when they lost the battle...do you keep sending men to die or put all your eggs in 1 basket by lauching the XXI earlier), inter service rivalry (cut a deal with Goering for more fighter protection over the bay of Biscay late in the war), if sufficient technology is available then design your OWN u-boat type (that you could try out in a patrol afterwards), etc.

- Side Quests : Mine laying, spy/saboteur insertions, intelligence gathering missions (map out the enemy ports for ground defenses, minefields, subnets, etc), capture enemy pilots/sailors for interrogation at Gestapo headquarter when you get back to port (then on your next mission you would get a fixed position on a sweet enemy ship/convoy to sink), raid enemy shipyards that are producing ships (reducing the amount of escorts in an area for a time), etc.

- More landMarks (I live in Montreal Canada so when I go up the St-Lawrence river and get to MTL I would find it funny to see the Molson brewery then shooting their cargo ships causing morale damage to all Canadian troops for 6 months). I would also be curious to go up the Thames and have a look at London before the war starts





Here are some examples of what a dynamic campaign would contain :

- During the Norvegian campaign lets say that you find an enemy convoy going in to take the port from the Norvegians with troopships. Then sinking them would make that port fall faster to the Germans.
- During Dunkerque lets says that you get lucky and sink all the enemy ships at port. Then the Allies being unable to rescue all their soldiers in time may bargain with Germany.
- Lets say that you attack a convoy which its destination is an island base and that you sink all their tankers. Than that base wouldn't launch aircrafts or maritime patrols until the next one arrived (Plus or minus the time it would take to get the fuel from the port to the plane/ship themselves...You get idea ).
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Old 10-16-07, 09:26 AM   #9
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Quote:
Originally Posted by hobnailboot
Wolfpacks are a must, The Italians were active in the atlantic, so some of their subs would be nice. It would be great to give the SH4 simmers the willies by turning up in a type IXD2
This one would probably be my favourite: The Italian 600-Serie Adua-class submarine



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Old 10-16-07, 10:27 AM   #10
Mike@UK
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Being able to walk around inside your submarine with all buttons and dials etc useable and being able to see through the Periscope in the 3D interior view rather than in a seperate screen, so there's never any need to leave the 3D interior.

And British Subs would be nice.
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Old 10-16-07, 10:42 AM   #11
Sailor Steve
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Quote:
Originally Posted by JScones
AOD had the Nightclub. A simple yet very effective way of keeping you "involved" while you were in base. A similar concept brought up-to-date would make a big difference to any subsim.
Have you tried the...oh. Never mind.:rotfl:

I agree about the accountability part. Red Baron had you put on trial if you accidentally hit a friendly aircraft. It would be nice to have to stay on your toes all the time.
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Old 10-16-07, 11:41 AM   #12
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These are good suggestions.

All I could imagine is a Real-Time PAUSE (let the real world stand still for the moment), so that you could sub-sim. more often! :p
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