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Old 08-23-07, 04:49 PM   #1
Tally Ho
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Were you damaged in a previous attack, even slightly (enough to warrant the 'we're under attack!' message?) I believe (though the veterans can correct me if I am wrong) that all damage, even if it is repaired and no longer shows up on the damage screen, can affect ship integrity, which can reduce your crush depth. If in doubt, there is a program in the mods workshop called Damage Analyzer, I believe, that can analyze your save game files if you save after an attack, and tell you if this 'invisible' damage exists and is affecting your boat's ability to survive at what would otherwise be a certified depth.

LCdr Tally Ho
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(Staff Attache to Adm. Dufuus)
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Old 08-23-07, 05:13 PM   #2
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I was hit by a bomb from a zero on my way to the convoy area, but it was minimal damage, only deck damage. My deck crew was injured. I want to know why the hell it isn't announcing crush depth to me.
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Old 08-23-07, 05:20 PM   #3
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What was your water depth?? Maybe you ran aground or hit bottom. I've had that happen. Maybe a mine?? dunno.
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Old 08-23-07, 05:25 PM   #4
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Are you sure you're in feet and not meters?
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Old 08-23-07, 05:25 PM   #5
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Water depth? It was OVER TWO-THOUSAAAAAAAAAAAAAAAAAAAAAND!
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Old 08-23-07, 05:36 PM   #6
tater
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There are two kinds of damage. Damaged systems that you can repair at sea, and damage to the hull that you can NOT repair at sea. The latter is "hitpoint" damage to the sub. It's not a problem, it's realistic. If you take a near miss from a bomb, say, you could have stressed wleds, etc that won't do the thing to the way the sub behaves, but it might well be a point of weakness if you try and dive deep.

Hitpoint damage raises the crush depth of the sub.

ANY damage you take, even a single 20mm hit hurts your ability to dive deep (though only a little in the case of a single 20mm hit).

If you take a near miss or certainly a direct hit from a bomb. Go home.

If you saw a hole in your boat in external view, go home.

If you see leaks inside the sub after damage has been repaired... go home.

In all the above cases, you can carefully execute test dives, and when you see wierd things like leaks, etc, that's farther than you can safely dive now.

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Old 08-23-07, 05:34 PM   #7
Tally Ho
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Quote:
Originally Posted by ParrotPatrol
I was hit by a bomb from a zero on my way to the convoy area, but it was minimal damage, only deck damage. My deck crew was injured. I want to know why the hell it isn't announcing crush depth to me.
I'm not sure how it announces crush depths, if it ever does, having never gone that deep. I know there is some problem with 'invisible', unrepairable damage. Because of that, I try to avoid going below 60 or 70 feet if I've taken any visible damage at all, just to be safe. The uncertainty is a bit annoying, but is probably realistic. It may be that the announcement of passing crush depths are set to the published crush depths, rather than the actual, reduced post-damage crush depth.

After all, if a sub is rated for 260 feet, the XO is going to announce (with a bit of a quaver in his voice, perhaps) when you pass 260 going down. But, if a bomb hit popped some rivets or warped a plate, that sub might actually crush at 150 now. BUT, the XO doesn't have perfect knowledge of what the new, reduced depth is going to be, or even if the depth was reduced at all, thus he cannot announce 'We are passing the ship's new crush depth which is only 61% of the prior depth due to hull stress'. I would say in such post-damage scenarios, it would be up to the CO to dive slowly, carefully, incrementally, and above all sparingly, to not press the limits of a bent boat too much.

My father worked for the Department of the Navy designing submarine hulls and bulkheads for almost 40 years. He got to design giant models, have them built, then stick them in huge pressure tanks and watch them go 'blooey!', or 'crunch', more accurately. Once, as a boy, I asked him if he was proud if he designed a hull or bulkhead that could go deeper than ever before, and he said 'No.' He said that far more important to the submarine fleet was not a hull that could dive deep, but a hull that crushed consistently at a specific depth in predicable ways, because then limits would be known, believed, and planned for. He mentioned Russian, titanium-hulled subs that COULD go twice as deep as US Subs, OR might crush at 80% of a US Subs' test depth, it really depended on the specific boat and circumstance, and such uncertainty bred either overcaution or unrealistic risk-taking. The U.S. boats, however, would always crush within a very narrow range of depths, which, while less-deep than the Russians; generally, gave the skippers a much more 'known' scenario and certainty that led to better operational procedures. One of his crowning moments was when his team designed a new type of bulkhead that would maintain similar crush integrity even when significantly compromised by stress.

Remembering that story reminded me of our situations in SH4, where it is not the damge per se that kills us, but that uncertainty of when and at what depth it might occur. Annoying, but apparently quite real.

LCdr Tally Ho
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Last edited by Tally Ho; 08-23-07 at 05:48 PM.
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Old 08-23-07, 05:40 PM   #8
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There shouldn't BE any uncertainty! In SH3 when you reached crush depth, gauges would start breaking, the sub would start creaking horribly, and the lights would blow out. NONE of that happens in SH4
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Old 08-23-07, 05:45 PM   #9
tater
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One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread

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Old 08-23-07, 08:01 PM   #10
CanadianSilentHunter
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Default The Zero Can Carry Bombs

Quote:
Originally Posted by tater
One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread

tater

In SH4 I've yet to come across a zero that carries a bomb, but during the war zero's could and did carry bombs depending on what they were doing. They could carry up to 1,102 lbs of bombs on the centre rack. They could also be designed later to carry 8 22lb rockets, or 2 60 lb rockets. Like I said, just because they don't in SH4 so far anyway, Doesn't mean that they couldn't.

Sorry Admiral, but I like to keep the facts straight!!
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Old 08-23-07, 09:44 PM   #11
tater
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Quote:
Originally Posted by CanadianSilentHunter
Quote:
Originally Posted by tater
One, there should be plenty of uncertainty. If there is a failure in a seal on the main induction due to a bomb blast, the first you may hear of it might be as you sink.

Two, the sub does leak. Lights blink, all kinds of wierdness happen near crush depth. If the crush depth is 150ft due to previous damage, it does it at 150ft.

If you get bombed. GO HOME.

Course you also should never have been bombed by a Zero since they didn't carry bombs, but that's another thread

tater

In SH4 I've yet to come across a zero that carries a bomb, but during the war zero's could and did carry bombs depending on what they were doing. They could carry up to 1,102 lbs of bombs on the centre rack. They could also be designed later to carry 8 22lb rockets, or 2 60 lb rockets. Like I said, just because they don't in SH4 so far anyway, Doesn't mean that they couldn't.

Sorry Admiral, but I like to keep the facts straight!!
Um, no.

The Zero could carry a centerline 250kg bomb, but this was only used on suicide planes. Any ersatz bombing up at 250kg or more was suicide planes (not counting oddball very late war variants that didn;t see combat). The wing hardpoints could each carry a single 60kg bomb, but they virtually never did for ground attack, instead, they sometimes carried small white phosphorous bombs to drop into bomber formations.

Zeros also almost always flew with a centerline drop tank---which they didn't drop.

The rockets were used as air to air weapons to try and break up bomber formations lik e the willy pete air to air bombs.

Cite some RL examples of Zeros being used as fighter bombers and I'll change my tune.

Here we go. The A6M7 (Model 63) differed from the A6M6c by virtue of actually having a bomb rack on the centerline (the first Zero to have this capability)---they had previously strapped the bombs to the drop tank rack for suicide attacks. Production began in May of 1945. Can't imagine they saw much use as fighter bombers, what would they have attacked?


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Old 08-23-07, 08:03 PM   #12
Ducimus
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Quote:
Originally Posted by ParrotPatrol
In SH3 when you reached crush depth, gauges would start breaking, the sub would start creaking horribly, and the lights would blow out. NONE of that happens in SH4
It does in the conning tower, but not in the control room. When the lights start flickering in the conning tower, your in "slow crunch" land.
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Old 08-23-07, 05:47 PM   #13
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Quote:
Originally Posted by Tally Ho
[I know there is some problem with 'invisible', unrepairable damage. Because of that, I try to avoid going below 60 or 70 feet if I've taken any visible damage at all, just to be safe. The uncertainty is a bit annoying, but is probably realistic.
There you go, man! There's no problem at all, just the real life situation that you don't know everything. Hidden damage plagued U-505 for almost a year between the time it was bombed by a single plane to when the boat was captured. The boat was never the same and they couldn't fix it or figure out just what was wrong.

So the game is annoying. Real life is annoying too. Wow, this must a really good simulation! And so it is. Please do not yell so.

There is a tool, Damage Analyser II http://www.subsim.com/radioroom/showthread.php?t=114405
This thing will ferret out all your hidden damage and tell you what it is. You have to save the game, start up Damage Analyser, which is a separate program, not a mod, and tell it to look at your save game file. That will solve your "problem" and give you superhuman ability to know EVERYTHING that is wrong with your sub. Now, if you could only use something like that on women...

"What's wrong, honey, you look upset."
"NOTHING!"
"OK, please stand quietly while I run this harmless program..."

Last edited by Rockin Robbins; 08-23-07 at 05:59 PM.
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Old 08-23-07, 06:08 PM   #14
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Tater and rockin Robbins are right on. There is nothing wrong with the situation you described.

There is no "crush depth detector" that lets you know what's up, you just get crushed. Even if you are cruising at a set depth with damage and appear fine, by lingering deep with a compromised hull it could suddenly fail, as you described.

And it's silly for you to say otherwise, because no one from a submarine that passed crush depth ever was available for comment afterwards.
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Old 08-23-07, 07:09 PM   #15
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Warning Will Robinson (arms flailing wildly) approaching crush depth :p
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