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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers man. Yea I got the new Tweakfile yesterday...I had a nap and just woke up, was sorta
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#347 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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I try to accomidate as best as possable for everyone. I just didn't do a readme for the download's with all the credit's I hoped posting them on the first page would be enough this time as my mind is starting to turn to jelly working with the other projects like the lightning and getting all the phrases working for the game and OMG so much more. Like the camera repair so it stops making my ocean effects turn to JELLO!
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#348 | |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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I'll try it later on tonight.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#349 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#350 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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and no worries as to when you can help with the lightning I am sure when I get back to port and start fresh with new save's it will be fixed! AH YA RIGHT SHURE LOL!!!
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#351 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Okay... totally lost.
I have the damned minitweaker but it comes with no readme file and I have no idea how to use it. SOS Talk to me like I'm 4. Smurf pictures may be helpful at this stage.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#352 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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Snakeeyes
Okay here is a link to a tutorial hope it helps you out! http://www.subsim.com/radioroom/show...highlight=mini Sorry just a bit busy or I would help you myself. |
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#353 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Is it 1 or 1.5 for the windcoef in Wind State 4? I might have to tweak this file again. |
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#354 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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can be changed to 1.5 if so desired but I really think he ment wave state 3 to be honest and that would have to be changed to 0.65 and for the wave state 1 large wave coef 0.03 I posted all the figures in blue on the first page even the one's that were asked of me in the Private Messages.
BTW these changes are optional if you wan't a little more of certain conditions effects that is all. I just decieded to screw myself up and post what was asked of me instead of just giving them the only information they wanted and not everyone. LOL!!!! Should have kept my big yap shut LOL!!! |
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#355 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Now I have to tweak it again and try the other one you mentioned.
I'm going to wear that file out but I have a backup. |
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#356 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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No lie I have changed and rechanged that file and put it in the game and pulled it out more times than everyone one who ever bought this game loaded it up to play it. Not adjust it mind you just played it.
The only thing is if you go too far with the digits like example do this 1.00256 instead of this 1.01 you can make every single reflection in the game go permenatly nuts and have to start with a brand new scene.dat file. That happend to me way too many times trying to get the actual real life figures to work in the game. |
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#357 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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UBISOFT: Hire folks like Leovampire as part of your design team! They did it with many other games so I know there's precedent. Holy crap is this great!
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#358 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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I was aksed to calm the wave state 1 down because someone missed the glistening reflections of the waters surface. Okay guys I did that right?!
Then comes the question but why dosn't my sub move on the water when the engines are off? Then what did you to do the ocean when I raise the camera up it looks like a moving carpet with continuous patterns? The texture for the ocean is too small for the camera views so when it is very calm with little or no waves you can make out the entire texture pattern now. LMAO :rotfl: ![]() ![]() BTW I am not picking on anyone I Love you guys your keeping me on my toes and it's nice that you notice things and or don't notice the right stuff. I want this ocean to be a mistery and as complicated as possable because it should be like that. Like I posted on the first page: "it creates the same feelings old time mariners got when they were on the ocean and the reason why so many men wanted those kinds of jobs because the ocean is a facinating and wonderous thing to see in all motions and movments and living force." Last edited by leovampire; 08-22-07 at 08:58 PM. |
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#359 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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who has noticed that even the slightest 1/2 meter per second wind change now causes your depth guage to jump? Be honest with me who has noticed it?
Only 1 guy that I know of did and he told me about it before I released the reworked LBO mod. There are no longer any true individual wave states they blend into each other directly according to the amount of wind is being applied in the game now instead. Nothing happens with no reason anymore in the ocean. |
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#360 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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Living breathing ocean
Mr. Leo,
I was very much impressed by the before and after pictures of the ocean. I downloaded your file file. Now I have the jsgme mod editor in my sh4 file. I extracted the files and the files popped up on the editor as availabe mods and I made it an active mod. Since I have done this, will the mod work? ![]() |
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