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View Poll Results: How should The repeat patrol fix be handled in TM | |||
Leave it as an optional mod, its not really neccessary if you do your patrols correctly. |
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56 | 57.73% |
Make it the default installation, it's neccessary. |
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34 | 35.05% |
I don't use TM, and could care less. |
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7 | 7.22% |
Voters: 97. You may not vote on this poll |
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#1 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Thanks, will look into it
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Kilroy was here |
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#2 |
Navy Seal
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I just don't think the repeat missions bug exists. Other posters have convinced me that if you complete the mission and radio in you will have the same experience I have. I very seldom get a repeat mission. I have had six missions in my present career and probably eight in previous careers which were cut short by mod changes that I couldn't resist.
Do what you're told. Radio in when the star turns gray. Missions are truly random. Random choice guarantees some repeats. It works! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Sink'em All
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Think it should be made a default installation, myself.
cdrsubron7 ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4 | |
Seaman
![]() Join Date: Aug 2007
Posts: 35
Downloads: 3
Uploads: 0
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I'd rather the default be to have just one mission per patrol, to stick closer to realism. If it is possible, then have random things thrown in mid-patrol, such as a last second order to photograph a harbor, assume lifeguard duty, etc. But I don't know if you can do that without a lot of work if at all, and I know Ducimus would rather play than mod at this point so I'm happy using the "fix." |
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#5 |
Eternal Patrol
Join Date: Jul 2007
Posts: 10
Downloads: 0
Uploads: 0
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well i'm pretty much for it being standard
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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From a mod compatibility standpoint, I don't want to enable any more mods than I have to. I'd rather it be optional as I've never run into this bug. It hurts no one to have it as an option.
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#7 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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I second that. Better optional for me.
If you think you need the fix, you take it from optional folder, and enable it. Simple. Everybody's happy. Just my 2cts |
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#8 |
Rear Admiral
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I had an idea that might be splitting the difference.
My assumption is that some folks don't like the "repeat patrol fix" because it forces special operations missions every other mission. Admittidly a little gamey. What if the missions were scripted, but with no forcing of special missions. For instance Honshu, stays Honshu. No, seperation of "honshu" for patrol and sink missions, and "HonshuOPS" for special missions. Mission groupings stay stock, just the availbitly of missions becomes scripted. Im thinking of making that default, and then run two optional mods. The first one being current repeat patrol fix which becomes something like "More SpecOps" and then the second just stock flotilla assignments. edit: while im yapping. For those who encounter repeat patrol loopings. Are you leaving out of Pearl habor flotilla? For those of you who don't want or don't use the repeat patrol fix, do you use primarly in the asiatic fleet? I could just script out the pearl harbor flotilla and leave the asiatic fleet alone. Reason is, it seems like most of the repeat patrol complaints come out of pearl harbor users, and not so much for Fremantle/brisbane users. |
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