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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which would you prefer for fuel? | |||
Textbook Realism: 12,000 NM @ 10 kts (Loosely translates into ahead 2/3rds) |
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75 | 77.32% |
Not so textbook: 12,000 NM @ 12 kts (Loosely translates into ahead standard) |
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22 | 22.68% |
Voters: 97. You may not vote on this poll |
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#1 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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Real works for me ...
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__________________
----------------- Snuffy! |
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#2 |
Rear Admiral
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Ok, i had an idea, and the idea is obviously bad, and i agree its bad. Thats ok, just something else i DON'T need to do :P
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#3 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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One problem, Duci: ahead 2/3 is 8, not 10 knots. Either increase engine power to 48% (from 40%) for 2/3 or modify efficiency. I have modded ahead standard to a flat 50% engine power for the sole purpose of having 10 knots at the touch of a button. I don't fancy manually setting the speed everytime I surface (up to 10 times a day). It's repetetive and only gets on one's nerves.
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#4 | |
Rear Admiral
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#5 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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I use
1/3 = underwater silent speed / daytime submerged speed 2/3 = underwater cruise speed std = surface cruise speed (modded to around 10-10.5 knots) full = 80% engine power flank = good ol' one double 'oh engine power. |
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#6 |
Rear Admiral
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You know i just ran myself over to the bungo suido area, and i swear to you, i tried both 10 kits and 8 kits and my total estimate milage at 10 kit was acutally LOWER then if i ran at 8 kts. Maybe it varies on boat type, but i often think that magical speed of 10 kts is over rated.
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#7 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
Downloads: 17
Uploads: 0
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I'll go realistic when a tug boat is available.
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#8 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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