![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Does the trigger CAUSE Yamato to appear in 24 hours, or will she show up anyway (meaning the trigger only triggers a message)?
tater |
![]() |
![]() |
![]() |
#2 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
|
![]()
I think it only sends the message. Making the yamato actually show up at that
time would be up to the player setting it up in the editor. Of this I am about 95% sure but 5% says i could be wrong. Testing and more testing is needed to answer these kind of questions.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
So if they don't make the sinking, they never get the message, but they might see it anyway (yamato).
I'm wanting to force the creation of units, or the loading of a mission on the fly because in the campaign that would be so very much less work. tater |
![]() |
![]() |
![]() |
#4 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
|
![]()
OK, tried the mission again but deleted my Yamato so I could check if a
spawn would occur. Waited the 24 hrs but NO DICE ! It's only a message event trigger, nothing else. But then I got to thinking, in order to spawn something, you need a time period and a location. I don't think the message event would do that but there may be something else listed in the triggers or event section that might. Bottom Line: They ALL need to be tested.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
![]() |
![]() |
![]() |
#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
|
![]()
Next step: The radiogram works with an objective met, a certain ship/class
sunk and a date/time reached. I also think that a patrol area would work too. As of yet, I have not got any instance or objective events to work correctly. Still proceeding on a trial & error basis.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Cool. I was meaning to try more of this, then I started trying to make coastal guns into ships, etc. LOL.
Many hands makes light work, however. While I have yet to solve my particular problem, I have discovered a few other useful things. tater |
![]() |
![]() |
![]() |
#7 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
|
![]()
I don't profess to understand this but if you look at the SimData.dll file with a hex editor and search for the word "trigger" you will find alot on it. Perhaps someone with programming knowledge could make a flowchart out of this information?
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|