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Old 08-13-07, 06:11 PM   #1
Ducimus
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From a gameplay standpoint, I woudlnt mind it so much if it didnt interfere with radar.

Theres three hydrophones:

Ball (Used on S boats)
Ball_02 (mounted on under water on the boats "chin" of All other boats)
Head ( mounted on main deck like a uboat)

Its Hydrophone_Ball_02 is the one producing the contacts.
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Old 08-13-07, 06:52 PM   #2
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Quote:
Originally Posted by Ducimus
From a gameplay standpoint, I woudlnt mind it so much if it didnt interfere with radar.

Theres three hydrophones:

Ball (Used on S boats)
Ball_02 (mounted on under water on the boats "chin" of All other boats)
Head ( mounted on main deck like a uboat)

Its Hydrophone_Ball_02 is the one producing the contacts.
What do you think Ducimus? Is there a way to create some background noises while surfaced thus reducing what the sonar man can detect while surfaced?
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Old 08-13-07, 07:23 PM   #3
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I beleive the answer to that lays in the sensors.cfg, as i *think* it defines sensors to the player, much like the sim.cfg defines sensor to the AI.

In particular would be hydrophones section. I *thought* about this, but in the end, im too lazy to test it, and it was much quicker and easier for me to just lower then MinsensorHeight and be done with it - cause like i just admited, i got lazy and took the easy way out.

One variable stands out to me, "Speed factor". I *think* its possible specify the hydrophones to only work at say 4-5 kts. This will effect botht surface and submerged however.
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Old 08-14-07, 07:49 AM   #4
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You are probably right. One adjustment would be the same across the board. I guess there is no zones type files for the sonar. Meaning, surfaced, periscope depth and deep. If there was three zones type files then each could be modded yes?
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