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Old 08-10-07, 12:29 PM   #1
Frederf
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Quote:
Originally Posted by tater
I'm fine with dumping the "solar charger" (though subs did have small aux engines, didn't they?), but the diesel damage is buggy. You'd think the kind of DC damage required to take out 4 16 cylinder engines would have just sunk the boat. They are pretty hard to totally destroy beyond field repair from being shook.

tater
Yeah fleet boats had a small aux engine. My hypothesis is that the game calls out "REPAIRED!" once the particular component is "as good as it's gunna get" which in this case was still destroyed.
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Old 08-10-07, 01:02 PM   #2
tater
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I have no problem at all owth some damage being unrepairable. The problem that I see is that this diesel engine damage happens a lot after 1.3. I maybe saw that damage result once before 1.3, and now I seem to get it every other DC attack.

The changed files don't include the zon files for the subs, though Zones.cfg is changed. Not sure what's causing the issue. Perhaps the "equipment exposure" values changed for the engine room?

tater
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Old 08-10-07, 01:09 PM   #3
AVGWarhawk
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Quote:
Originally Posted by tater
I have no problem at all owth some damage being unrepairable. The problem that I see is that this diesel engine damage happens a lot after 1.3. I maybe saw that damage result once before 1.3, and now I seem to get it every other DC attack.

The changed files don't include the zon files for the subs, though Zones.cfg is changed. Not sure what's causing the issue. Perhaps the "equipment exposure" values changed for the engine room?

tater
Maybe patch 1.3 replaced the Fairbanks diesels with HOR motors.
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