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Old 08-07-07, 07:41 PM   #1
Wulfmann
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OK, In the Kriegsmarine I look through the scope, get the angle, guess the heading ignore the size of the ship guess the speed all from experience and arch the puppy into any part of the ship I want. I even do it with a hard over rudder on flank at multiple targets.

Its like shooting a deflection shot in a fighter all by instinct.

Here is what I hope someone can tell me.
How to I set the angle.

That is all I need to know and this war will be over by Christmas 42!!!!!!!:rotfl:

Thanks for the well written description, nice. I just want to set the angle to arch the fish the rest I can do by instinct. Sorry if that sounds arrogant (I am arrogant naturally!!!).

I load the game, skip everything and start a 100% career. I am on my third patrol just attacked a convoy. Did the old U-boat overlap trick and sank a fat tanker, my seventh ship in this career and slipped away from the DCing escorts (I am right now on my game PC making my final get away and listening to the sound as I checked email and looked hear for some good advise which I got, thanks again.)
I did miss a shot at a DD but I had no time to do all that figuring anyway, more a hip shot.
Man I wish I had the German sound gear on this bucket of Scheise bolts!

Wulfmann
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Old 08-07-07, 07:43 PM   #2
Wulfmann
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Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Wulfmann
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Old 08-07-07, 08:20 PM   #3
donut
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Kaleu.Wulfmann,youare welcome

Quote:
Originally Posted by Wulfmann
Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Wulfmann
I am learning manual targeting after 10 yrs.of Silent Hunter,
Shooting from the hip,I have not figured out in manual, but AOB can be set manually,also speed. I don't think range,matters except to engage position keeper for submerged tracking,but I am not sure about that. Onkle has a vid.tut. out,it's stickied. He mostly shoots from the hip.Need to know for DD evasion @ PD.I do wish I could just get the bearing from the scope and use rt. lft .angle deflection for snap shoots. Please let me know your hip shoot solution in US boots.
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Old 08-08-07, 12:13 AM   #4
maerean_m
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Quote:
Originally Posted by Wulfmann
Thanks for the well written description, nice.
Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Actually, it's not Donut's post , it's from another thread, called Steps to automatically determine speed using 1.3 Patch (July 15th)
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Old 08-08-07, 08:53 AM   #5
Wulfmann
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That may be correct but I read it in Donut's post.

I had attacked two convoys last night, sank a 10K tanker out of each 3 hits on one, evenly spaced and 4 on the other with two in the bow. Was making for OZ with one fish and thought I would change the angle and fire then watch. I could not fire, it wouldn't let me and I could not reset it to zero.

I swear I don't how we won the bloody war!

I hope I can figure out how to do a simple reflex type shooting as that suits me for everything.
At the 200 yard rifle range I fire once, note the drift and Kentucky windage from that point on.
Received a new big boat so will see if that is any easier than the pig boat.

Is there a fix for the Jap DDs damaging themselves in DCing?

Wulfmann
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Old 08-08-07, 02:04 PM   #6
donut
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Shareing?

Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by Wulfmann
Thanks for the well written description, nice.
Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Actually, it's not Donut's post , it's from another thread, called Steps to automatically determine speed using 1.3 Patch (July 15th)
On Subsim,we have been known to share without being dissed,for being helpfull.@ maerean_m,do you need an ata-boy,to bolster your ego ? Next you'll want K-Y jelly to lube your torpedo. Stikey is open fourm Info.,there no links to indivisual posts,& it's not a mod.,no strokes required.HELPFULL shipmates . Suggest attitude repair .
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Old 08-08-07, 02:24 PM   #7
TDK1044
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The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch in order to show the member the information he was seeking.
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Old 08-08-07, 02:35 PM   #8
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Quote:
Originally Posted by TDK1044
The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch in order to show the member the information he was seeking.
Well maybe "The preferd method"...

I think that at times its easier to post a quick reply or quote and let the thread sink.
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Old 08-08-07, 03:12 PM   #9
Quagmire
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Here is what I do. It works on targets within 1000 yds.

** AS ALWAYS OPEN TUBE DOORS FIRST **

1. Lock the target in your crosshairs.
2. TURN OFF the TDC.
3. On the torpedo spread dial set 5+ degrees for slow torps and 10+ degrees for fast torps AHEAD of the direction of travel of the target.
4. THIS IS IMPORTANT. Go to the speed setting dial and set the speed to 0. Press the red button to send the speed to the TDC and then quickly fire the torpedo.

You have now basically done the same as you have in SHIII when your lead the target with your scope crosshairs and "hip shot". However instead of leading the target with your crosshairs you are now centering the target on your crosshairs and leading the target with the spread angle on the TDC.

Same principle, just different application due to different equipment.

.
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Old 08-08-07, 05:59 PM   #10
donut
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Gangbangers

Quote:
Originally Posted by TDK1044
The correct protocol would have been to post a link to maerean_m's original post Steps to automatically determine speed using 1.3 Patch Agreed in order to show the member the information he was seeking.
I sent TDK
a PM asking how to post a link to a post. I do know how to post a link to a thread,but thought copy ,& paste would be more thoughtful. Now comes JCC jumping my ASS. maerean_m,where was the code written that took countless hours to program which you were payed for by my purchase of this still illogically screwed codeing.Damage model and ship zoning sucks ass. Your welcome
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Old 08-08-07, 08:22 PM   #11
John Channing
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Jumping your ASS?

Gimme a break.

I was just asking you to show some manners and a little respect(and maybe a little class).

If that is too much to ask of you then I apologize.

JCC
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Old 08-08-07, 05:03 PM   #12
John Channing
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Quote:
Originally Posted by donut
Quote:
Originally Posted by maerean_m
Quote:
Originally Posted by Wulfmann
Thanks for the well written description, nice.
Donut, I am copying that and will go through it carefully as I am sure it will help a lot.
Actually, it's not Donut's post , it's from another thread, called Steps to automatically determine speed using 1.3 Patch (July 15th)
On Subsim,we have been known to share without being dissed,for being helpfull.@ maerean_m,do you need an ata-boy,to bolster your ego ? Next you'll want K-Y jelly to lube your torpedo. Stikey is open fourm Info.,there no links to indivisual posts,& it's not a mod.,no strokes required.HELPFULL shipmates . Suggest attitude repair .
Well, seeing as he took countless hours to program the thing in the first place, and then, on his own time, took the trouble to come here to answer questionsand to clarify a new feature in the sim (which is most definitely not his job) I think attribution of a quote would be in order.

It's called good manners.

JCC
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