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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#1 |
Eternal Patrol
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I'm usually guilty of playing at 90-something %; I also like to look at the ports as I sail in and out.
As for map contact updates, I use the 'Assisted Plotting Mod'. The sonar tracks are on the map, but visual contacts only show up if I ID them and put in the info myself. I therefore only have the one ship I'm tracking on the map. I love it. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
Uploads: 0
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Playing at 95% at the moment. Trying to wean myself off the external camera. I love watching the stuff go boom but have a tendancy to peek at convoys to pick out juicy targets and thats just not cricket really. Keeping the stabilise view on though
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#3 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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When I installed the game I had some (until now unspoken) complaints about the realism options - particularly the map updates and the weapons officer assistance. RUb fixed map updates for me, but I'd still like to have a fix for the weapons officer. Seems to me that maxiumum "realism" would be achieved if the weapons officer assistance could be turned on (isn't that what he's there for IRL, after all?) and the super-human speed he does it could be turned off, so you ask him for a solution and a minute later (or more/less depending on his experience, perhaps?) he gives it to you. That would be sweet.
The firing solution isn't the only reason I prefer leaving WP assistance on; he also identifies targets at range, which I would be able to do if I could "see" as clearly in the game as I can in real life (my eyes, I'm sure, have a much higher resolution than 1024x768). The only downside is his ability to ID ships at night just as well as in the daytime. So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF. |
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#4 |
Stowaway
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I voted for "Hard"
It depends on the mod I'm using. I'm currently playing with NYGM with external views, no map update, manual targeting and weapons officer assistance turned off, yet I'm still playing at 100% Although I know how to play the game with manual targeting I think it's too much work for the Commander - I mean he has fellow officers and crew to do that sort of work doesn't he? |
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#5 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button. |
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#6 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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#7 |
Eternal Patrol
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onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!
I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out". Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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![]() Been reading the forum for a week or so and it seems like a good 'un. What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb? Yeah, I was a bit vague about the map updates thing. In a nutshell, I think that the map updates option in stock SH3 is (IMO!) unrealistic ON and unrealistic OFF. I installed RUb and fiddled around with some cfg files and ended up with a happy middle ground where I get some info on the map, but not the equivalent of a satellite uplink like in stock. |
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#9 | |
Stowaway
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PS Good to know 20% of people here play hardcore and immersive, nice that this thread is still alive. |
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#10 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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In stock SH3 (even at 100% realism) I noticed that the 'scope says "cargo" or "warship" when you point the 'scope at something unidentified - this allowed me to spot a ship I hadn't actually spotted, if you see what I mean. RUb gets rid of that, so I have to actually see and lock on to the ship before I can get info from my WO, and even then he won't be able to give me the info if visibility is bad (e.g. atlantic rollers washing over the 'scope) so it's worked out OK for my taste ![]() Only problem I have is getting the WO to tell me nationality of the ship... :hmm: Hi Corsair - please tell, what's NYGM? And what's DiD? |
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#11 |
Watch
![]() Join Date: Jun 2007
Location: U-45 Currant Location: Gibraltar Harbour
Posts: 23
Downloads: 7
Uploads: 0
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55% and im happy !..gotta love that external view!
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#12 |
Watch
![]() Join Date: Aug 2007
Posts: 27
Downloads: 7
Uploads: 0
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I just started my very first SH3 and GWC career and it's on 87% , no manual targeting and events camera for screenshots, but with malfunction/sabotage from SH3Cmd.
Plus, i have my own house rules for more realism possible.I dedicated time learning ropes in single missions and reading manuals before i even tried it, though Still alive after 2 patrols(i take time so patrol lasts at least 2-3 RL days for me) with 40000+ tons sinked, and no casualties and/or damage. Reason why i am saying all this is that i believe that manual targeting and map update should count for at least 50% of realism score. It's a quite huge difference with those 2 on. Now i just need to learn how to manually target, it is eluding me so far hehe ![]() |
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#13 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#14 |
Sonar Guy
![]() Join Date: May 2005
Location: Squaresville, daddy-O.
Posts: 394
Downloads: 186
Uploads: 0
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84%. I had the external view turned off for a while, but turned it back on to watch ships sink....better for screenshots.
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"Turning enemy ships into marine habitat since 1986!" Mods Loaded:TMO 2.2, RSRDC, MaxOptics, Strategic Map Symbols, Stop The Shouting ![]() OR: RFB, RSRDC, Maxoptics, SCAF, Strategic Map Symbols and the sanity-saving "stop the shouting". |
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#15 |
Loader
![]() Join Date: Jul 2006
Location: Nottinghamshire U.K.
Posts: 89
Downloads: 4
Uploads: 0
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80% for me, external views are a must, watching my sub in the sunset...ahh happy days! Weapon officer assist on, no freeloaders on my boat he's weapons, im the captain!
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