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View Poll Results: How realistic do you play?
Overkill 63 21.58%
Hard 201 68.84%
Arcade 28 9.59%
Voters: 292. You may not vote on this poll

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Old 08-04-07, 05:13 PM   #1
Sailor Steve
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I'm usually guilty of playing at 90-something %; I also like to look at the ports as I sail in and out.

As for map contact updates, I use the 'Assisted Plotting Mod'. The sonar tracks are on the map, but visual contacts only show up if I ID them and put in the info myself. I therefore only have the one ship I'm tracking on the map. I love it.
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Old 08-04-07, 06:29 PM   #2
Foghladh_mhara
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Playing at 95% at the moment. Trying to wean myself off the external camera. I love watching the stuff go boom but have a tendancy to peek at convoys to pick out juicy targets and thats just not cricket really. Keeping the stabilise view on though
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Old 08-04-07, 09:14 PM   #3
onelifecrisis
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When I installed the game I had some (until now unspoken) complaints about the realism options - particularly the map updates and the weapons officer assistance. RUb fixed map updates for me, but I'd still like to have a fix for the weapons officer. Seems to me that maxiumum "realism" would be achieved if the weapons officer assistance could be turned on (isn't that what he's there for IRL, after all?) and the super-human speed he does it could be turned off, so you ask him for a solution and a minute later (or more/less depending on his experience, perhaps?) he gives it to you. That would be sweet.

The firing solution isn't the only reason I prefer leaving WP assistance on; he also identifies targets at range, which I would be able to do if I could "see" as clearly in the game as I can in real life (my eyes, I'm sure, have a much higher resolution than 1024x768). The only downside is his ability to ID ships at night just as well as in the daytime.

So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
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Old 08-05-07, 08:18 AM   #4
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I voted for "Hard"

It depends on the mod I'm using. I'm currently playing with NYGM with external views, no map update, manual targeting and weapons officer assistance turned off, yet I'm still playing at 100%

Although I know how to play the game with manual targeting I think it's too much work for the Commander - I mean he has fellow officers and crew to do that sort of work doesn't he?
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Old 08-05-07, 09:03 AM   #5
XLjedi
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Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you.

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.
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Old 08-05-07, 11:01 AM   #6
onelifecrisis
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Quote:
Originally Posted by aaronblood
Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
Well... that depends. Your concept of realistic is playing from the captains perspective only. Nothing wrong with that mind you.

Thankfully the game allows you to assume the role of several other crewmember stations. In my mind, as I assume the role of each independent crew member, I find it far more realistic to do their work rather than press a button.
I know what you mean - I love the way you can walk around the boat and press every button (well, all the ones that count) and they acually do something! But as you correctly noted, the game I want to play is U-boat Captain.
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Old 08-05-07, 03:06 PM   #7
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onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!

I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out".

Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.
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Old 08-05-07, 03:47 PM   #8
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Quote:
Originally Posted by Sailor Steve
onelifecrisis, I didn't get a chance to welcome you before, so WELCOME ABOARD!

I use a hodgepodge of mods from different sources, but one I always make sure I have is RUB's 'Assisted Plotting Mod'. Since you're using RUB, I assume that's what you mean about the realistic map. I love the way the contacts only appear when you "call them out".

Also, I too use the WO assistance, and I agree he would be better if he took a little time...and made the occassional mistake.
Thanks!

Been reading the forum for a week or so and it seems like a good 'un.

What's the Assisted Plotting Mod and what do you mean by "call them out"? Is it something included in RUb?

Yeah, I was a bit vague about the map updates thing. In a nutshell, I think that the map updates option in stock SH3 is (IMO!) unrealistic ON and unrealistic OFF. I installed RUb and fiddled around with some cfg files and ended up with a happy middle ground where I get some info on the map, but not the equivalent of a satellite uplink like in stock.
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Old 08-06-07, 04:30 AM   #9
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Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
That's a good point that came up many times. Tell me if I rember right. With the option ON, is any info displayed in the notepad instantly or I have to ask for everything? This would be ok I info would show in the moment when I can more or less figure it out myself, not when the target is 9000m and I can't even see it...

PS Good to know 20% of people here play hardcore and immersive, nice that this thread is still alive.
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Old 08-06-07, 12:07 PM   #10
onelifecrisis
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Quote:
Originally Posted by Hadrys
Quote:
Originally Posted by onelifecrisis
So, I'm playing with the assistance turned on. I played with it off for a while, just to prove to myself that I could do it, but for me ON is closer to "realistic" than OFF.
That's a good point that came up many times. Tell me if I rember right. With the option ON, is any info displayed in the notepad instantly or I have to ask for everything? This would be ok I info would show in the moment when I can more or less figure it out myself, not when the target is 9000m and I can't even see it...

PS Good to know 20% of people here play hardcore and immersive, nice that this thread is still alive.
You have to ask the WO for it. First you have to ask for id, then for solution.

In stock SH3 (even at 100% realism) I noticed that the 'scope says "cargo" or "warship" when you point the 'scope at something unidentified - this allowed me to spot a ship I hadn't actually spotted, if you see what I mean. RUb gets rid of that, so I have to actually see and lock on to the ship before I can get info from my WO, and even then he won't be able to give me the info if visibility is bad (e.g. atlantic rollers washing over the 'scope) so it's worked out OK for my taste

Only problem I have is getting the WO to tell me nationality of the ship... :hmm:

Hi Corsair - please tell, what's NYGM? And what's DiD?
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Old 08-09-07, 05:37 PM   #11
Otto Von Bismark
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55% and im happy !..gotta love that external view!
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Old 08-09-07, 10:06 PM   #12
mlp071
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I just started my very first SH3 and GWC career and it's on 87% , no manual targeting and events camera for screenshots, but with malfunction/sabotage from SH3Cmd.

Plus, i have my own house rules for more realism possible.I dedicated time learning ropes in single missions and reading manuals before i even tried it, though

Still alive after 2 patrols(i take time so patrol lasts at least 2-3 RL days for me) with 40000+ tons sinked, and no casualties and/or damage.

Reason why i am saying all this is that i believe that manual targeting and map update should count for at least 50% of realism score. It's a quite huge difference with those 2 on.

Now i just need to learn how to manually target, it is eluding me so far hehe
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Old 08-09-07, 11:36 PM   #13
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Quote:
Originally Posted by mlp071
I just started my very first SH3 and GWC career and it's on 87% , no manual targeting and events camera for screenshots, but with malfunction/sabotage from SH3Cmd.

Plus, i have my own house rules for more realism possible.I dedicated time learning ropes in single missions and reading manuals before i even tried it, though

Still alive after 2 patrols(i take time so patrol lasts at least 2-3 RL days for me) with 40000+ tons sinked, and no casualties and/or damage.

Reason why i am saying all this is that i believe that manual targeting and map update should count for at least 50% of realism score. It's a quite huge difference with those 2 on.

Now i just need to learn how to manually target, it is eluding me so far hehe
I think once you get the hang of manual targetting you will see it really isn't very difficult. The only really challening factor is determining speed, and then really only after 1943.
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Old 08-10-07, 01:19 AM   #14
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84%. I had the external view turned off for a while, but turned it back on to watch ships sink....better for screenshots.
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Old 09-14-07, 02:54 PM   #15
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80% for me, external views are a must, watching my sub in the sunset...ahh happy days! Weapon officer assist on, no freeloaders on my boat he's weapons, im the captain!
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