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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I kinda play that way, if I take any damage, I assume the hull might be compromised and I'm careful.
The following is fantasy, but what I'd like to have seen. Ideally the game would compare the actual hull damage % (assuming it has that someplace) to the crew quality in some way, and randomly let you know about damage in some catagories. Say the hull is 20% damaged, if you have a good crew, there might be a X% chance each watch that they will report a problem with the hull. Then you'd get a report that in the last few minutes they've discovered some problems with the hull. The better the crew, the more likely they catch it, and the more accurate their report is. The reports would still need to be the sort of stuff you might actually hear. "It's probably OK to continue" level, "we can continue the patrol, but we need to be careful," and "we should probably head home for repairs." tater |
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#2 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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Actually I just noticed something: you ARE told about the integrity of the sub's hull! In SH IV. Stock 1.3 patch.
How? Take some damage and repair it, the same way you always do. Now look at the crew management screen. You'll see the repair team's name in red (used to be golden) text. Hover over that for a few seconds and a popup window will tell you something like "Damage Control Team / Damaged x/100 / Time to repair 0 seconds". This is after all repairs are finished. I might be wrong but I'm guessing that x/100 is the amount of overall damage you have. |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Or something like "Sir, we've done the best we can but suggest heading back" and "Only shallow dive is possible Sir!"
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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^^^ yeah, IF they catch the problem (which should be a "die roll" based on crew skill and the severity of the damage).
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