SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-01-07, 11:31 AM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I'm not a big fan of a % indicator. I could see having a few damage reports possible from your DC team. Like:

"Hull seems uncompromised, sir."
"The hull has sustained damage, sir, it appears to be minor."
"The hull has sustained damage sir, and is probably compromised. Deep diving might be dangerous. The only way to tell will be drydock."
"We've taken serious hull damage, no submerged operations are safe. We need to get back to the barn"

The first would be what you'd hear if you took no damage at all yet, or some minor amount.

The second would be if you sustained damage that manifested itself inside the boat.

The third is the same as the second, but above some threshhold, a hole damage template (or equiv damage) is what I would thing..

The forth is above some very critical level.

Anything that right now would make a hole template in the boat should get #3+, IMO. All would have some chance of total failure except undamaged at all.
tater is offline   Reply With Quote
Old 08-01-07, 12:22 PM   #2
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,282
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by tater
I'm not a big fan of a % indicator. I could see having a few damage reports possible from your DC team. Like:

"Hull seems uncompromised, sir."
"The hull has sustained damage, sir, it appears to be minor."
"The hull has sustained damage sir, and is probably compromised. Deep diving might be dangerous. The only way to tell will be drydock."
"We've taken serious hull damage, no submerged operations are safe. We need to get back to the barn"

The first would be what you'd hear if you took no damage at all yet, or some minor amount.

The second would be if you sustained damage that manifested itself inside the boat.

The third is the same as the second, but above some threshhold, a hole damage template (or equiv damage) is what I would thing..

The forth is above some very critical level.

Anything that right now would make a hole template in the boat should get #3+, IMO. All would have some chance of total failure except undamaged at all.
I would like this also Tater but I think it is not achievable. I think the only avenue we have is possibly using the SH3 file for % damage. Could be wrong here. I was not a big fan of % damage in SH3 and always had it off.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 08-01-07, 05:50 PM   #3
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by AVGWarhawk
I would like this also Tater but I think it is not achievable. I think the only avenue we have is possibly using the SH3 file for % damage. Could be wrong here. I was not a big fan of % damage in SH3 and always had it off.
It'd be nice to replace that percentage string with a line of text, something like the following:

No damage: Hull Intact
90-99% integrity: Hull Lightly Damaged
70-89%: Hull Moderatly Damaged
<70%: Hull Severely Damaged
LukeFF is offline   Reply With Quote
Old 08-01-07, 05:54 PM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

^^^ except I don't want to be even that sure at all, lol.

tater is offline   Reply With Quote
Old 08-01-07, 05:55 PM   #5
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by tater
^^^ except I don't want to be even that sure at all, lol.

Okay, so how about-

100%: Hull Intact
<100%: Hull Damaged

LukeFF is offline   Reply With Quote
Old 08-01-07, 07:16 PM   #6
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I kinda play that way, if I take any damage, I assume the hull might be compromised and I'm careful.

The following is fantasy, but what I'd like to have seen.

Ideally the game would compare the actual hull damage % (assuming it has that someplace) to the crew quality in some way, and randomly let you know about damage in some catagories.

Say the hull is 20% damaged, if you have a good crew, there might be a X% chance each watch that they will report a problem with the hull. Then you'd get a report that in the last few minutes they've discovered some problems with the hull. The better the crew, the more likely they catch it, and the more accurate their report is.

The reports would still need to be the sort of stuff you might actually hear. "It's probably OK to continue" level, "we can continue the patrol, but we need to be careful," and "we should probably head home for repairs."

tater
tater is offline   Reply With Quote
Old 08-01-07, 07:37 PM   #7
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

Actually I just noticed something: you ARE told about the integrity of the sub's hull! In SH IV. Stock 1.3 patch.

How? Take some damage and repair it, the same way you always do. Now look at the crew management screen. You'll see the repair team's name in red (used to be golden) text. Hover over that for a few seconds and a popup window will tell you something like "Damage Control Team / Damaged x/100 / Time to repair 0 seconds". This is after all repairs are finished. I might be wrong but I'm guessing that x/100 is the amount of overall damage you have.
switch.dota is offline   Reply With Quote
Old 08-01-07, 08:04 PM   #8
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
Default

Or something like "Sir, we've done the best we can but suggest heading back" and "Only shallow dive is possible Sir!"
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.