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Old 07-31-07, 02:08 AM   #1
Reece
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Well I have got the GWX VIIb going ok now but the VIIC variations have now got the rotating antenna problem, I think this is a problem when trying to import using Pack3D version 2, says imported succesfully but doesn't actually do it!!! I have sent another PM for further assistance!
Thanks.

@ A6Intruder, What happened to your WO! What a midget!!
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Old 07-31-07, 03:35 AM   #2
flakmonkey
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Ahh how can a simple mod cause sooo many problems

Reece, it looks as if your boat has reverted to using the NSS_uboat7c_coning.tga in the dat (ie the stock one), it should be using the one in the tex/tnormal folder.
Im using the same uboat texture and have no probs (fubars VIIb if im not mistaken).

A6Intruder, sorry thats an NYGM problem, happens always with that radar

Ive pulled the file untill the problems are fixed, theres no point people downloading a busted mod.
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Old 07-31-07, 03:59 AM   #3
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It's not busted, just that there are so many super mods that are different with mods like rotating antenna, Radar variations, open hatch mod with mods to move the periscope etc etc! that a fix for one wont fix all! One last queery via a PM (I think) & should have it sorted out. Can then assist, if you want, to mod the varying super mod files, all credit to you Flakmonkey, I love this mod!!
Thanks.
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Old 07-31-07, 11:21 AM   #4
A6Intruder
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[quote=flakmonkey]

Ahh how can a simple mod cause sooo many problems


A6Intruder, sorry thats an NYGM problem, happens always with that radar



Are you able to fix it? I love this mod it is a nice eycandy and i am a eyecandyfetishist. Please . If you need files please contact me!
Kind regards
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Old 08-01-07, 03:33 AM   #5
flakmonkey
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Yup, it can be fixed. If you upload your dats somewhere, i`ll add the mod to them.
I need GWX and WAC files, all the Turm7?_hd.dat.

When fixed i`ll upload the files in seperate packages for each supermod.
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Old 08-01-07, 12:17 PM   #6
A6Intruder
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Quote:
Originally Posted by flakmonkey
Yup, it can be fixed. If you upload your dats somewhere, i`ll add the mod to them.
I need GWX and WAC files, all the Turm7?_hd.dat.

When fixed i`ll upload the files in seperate packages for each supermod.
Hi Flakmonkey,
i have uploaded the complete Turm 7 Files i found. Maybe a little bit more than you need but better then missing something.
Thank you for making this nice Mod WAC-compatible

Last edited by A6Intruder; 08-06-07 at 03:16 PM.
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Old 08-01-07, 12:20 PM   #7
CapZap1970
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FM: Thanks for this mod, but when I try to download it I get a message saying:"File nt Found".
Could you pelase take a look at this?
Thanks a lot FM and congrats again.!!!
CapZap
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Old 08-01-07, 06:20 PM   #8
nikbear
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Its going to get a re-release Capzap,FM's going to fine tune it
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Old 08-07-07, 12:23 PM   #9
Hitman
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Nice mod as always fm

One piece of information for those interested: The twisted cable around teh scope tube was fitted to eliminate or at least mitigate the turbulences -and hence the vibration of the extended scope- when raised under water at persicope depth
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Old 08-07-07, 12:32 PM   #10
nikbear
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Hitman,could you tell me please if this was fitted to the typeVII only,or did the other sub types get them as well:hmm:
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Old 08-21-07, 08:19 AM   #11
Mush Martin
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[quote=flakmonkey]

Ahh how can a simple mod cause sooo many problems [quote]

:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:
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Old 08-21-07, 10:10 AM   #12
dmlavan
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Quote:
That is so wierd, the file size & date stamp is correct, The only thing I can offer is that you disable the mod then upload the following:
Turm7c_1_hd.dat
Turm7c_2_hd.dat
Turm7c_3_hd.dat
Turm7c_4_hd.dat
I will check them out and see what can be done.
Cheers.
Reece - thanks. Should I upload them to a site in particular, or PM them (if that's possible)? Either way, will do when I get home from work. Again, appreciate the help.
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Old 08-22-07, 03:58 AM   #13
Reece
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Any upload site like rapidshare or megashares should be ok, have had some problems with Rapidupload! of late.
@ MM, no wonder FM disappeared just after this!
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Old 08-24-07, 05:13 AM   #14
Reece
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Well this is a total mystery, I have checked dmlavans unmodded files with a file compare program and they are definitely GWX standard & the modded version also checks out, works on mine & others but not dmlavans!!
I'm open for any suggestions as to what othermods might interfere, actually I do just wonder what files are in the SilentHunterIII\data\Textures\TNormal\tex folder that are marked with "7c"? Could be some other skin causing this, though I doubt it.
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Old 08-24-07, 10:17 PM   #15
TheDarkWraith
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I'll ask the members here for their advice on this mod. I have asked permission to incorporate this mod into the WIP combat flag mod but have had no reply back from the author. He's been silent now for some time on this forum and I don't know any other way of reaching him. Would you all view it as ok to incorporate this mod into my WIP one if all credits for his mod are given and revealed as to the author of it? If not, do we just let mods 'die' if the author cannot be reached ever? :hmm:
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