![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Loader
![]() Join Date: Jun 2006
Posts: 84
Downloads: 28
Uploads: 0
|
Dual Exhausts With Longer Wakes
Thanks, Racerboy, for understanding the problem. The original NVdrifter Longer Wake Mod had very long wakes, perhaps about 1.5+ nautical mile lengths as supported by actual photo analysis and examples on this site; however, the length was speed related only and could not be connected to ship's mass (or, more correctly, mass and velocity) but it was better than nothing. In fact, the primary reason for this mod is so that the merchants can be found/tracked/stalked in foul weather or dark nights by finding/following their wakes as in RL which some of us still use regularly on our patrols.
I do not know how to contact NVdrifter, but if you vary the .val files on your own without using or copying exactly his work, then you should not need his permission and we could have dual exhausts and longer wakes. ![]() Thanks for your ideas and options to let the user vary your mod settings; then, each skipper could choose the density of exhaust and the length of wake to suit. Please continue your most excellent mod efforts; you are doing fine stuff! ![]() |
![]() |
![]() |
![]() |
#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
|
![]()
Racerboy,perhaps you could do your own version of longer wakes to combine with your excellent exhaust mod:hmm:I for one would love the idea since I can't use nvdrifters version cause it conflicts and disable's the Torp_damage_final mod I downloaded(by a modder who's name escapes me
![]() ![]() ![]()
__________________
'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
![]() |
![]() |
![]() |
#3 |
Black Magic
![]() |
![]()
I did my own version of it. It's included in v2.03 of this mod along with other features and enhancements. Uploading currently and will post again when I have the link for it for you all.
Rubini, I haven't forgotten about you! I've been very busy with work currently so I will get you the information for the tweak files as soon as I can. EDIT: v2.03 for VIIb is available. Information and download available here: http://www.subsim.com/radioroom/show...84&postcount=1 Last edited by TheDarkWraith; 07-31-07 at 11:35 PM. |
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
![]() And sorry, I can't download from filefront ![]() Thanks!
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
|
![]()
Here you go Rubini. I hope it works for you.
http://www.yousendit.com/transfer.ph...1DD02B0386E174 Hmm, I guess this mod is too late for GWX 1.04... ![]() |
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]() Quote:
Downloaded and installation ok! I´m not following GWX 1.04 daily but this Racerboy's mod only mess with the uboat .dat and .val. So, perhaps it will be automatically GWX 1.04 compatible? Let´s wait and see!:hmm:
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|