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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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![]() Quote:
thanks, PD |
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#2 | ||
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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![]() Quote:
PD |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Bumpdabump
I'd like to get an updated version of this mod as well. |
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#4 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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I thought i saw a post of CCIP yesterday.
Hope he's kicking with a new rig.....
__________________
Regards, Bando |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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The only changes made in the "Library" for 1.3 are
AI_Sensors.dat Cameras.dat Materials.dat Sensors.dat In "ShipParts" guns_radars.sim guns_radars.zon guns_radars_03.dat guns_radars_03.sim guns_radars_03.zon Towers_Colorado.dat In "USSubParts" Sensors_sub_US.dat Sensors_sub_US.sim Sensors_sub_US.zon As far as i know the Mod from CCIP, uses the "Torpedoes_US.sim in data/Library" And is not affected by 1.3. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Like I said, it hasn't caused me any crashes.
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Thanks! Downloaded and installed.
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