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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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allright there are a few issues i have with the venilla crew of Silent Hunter 4.
the first is the Exp tables, it seems purely time baised and no matter how well you preform one patrol to another your crew always gains the same base line of exp relitive to time. i would like to see some kind of exp bump for sinking any assortment of vessels and shot down air planes if thats even possable. My second request has to do with the starting crew builds, they just seem so... thrown togeather. i dont know how my highest ranking officer's specialization can be watch when he has the first command position. that just dosent seem logical at all. what i was thinking for this was a change in the state the crew starts. a good example (exactly what i am looking for) is a total green crew, they all have the right specializations in the right sections of the sub but they are all the lowest rank. realisim wise its a little bit of a streatch, but i like the idea of slowly building up my crew from scratch. im sure some people out there have to be feeling the same way about this. anyone is welcome to add thier own two cents to this idea. maybe something could be hammered out eventaully. |
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#2 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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I like the new "stock" crew provided in the tiger maru 1.4 mod. If you REALLY want realism--transfer up to a 3rd of your crew off the boat after every patrol and bring in new guys to replace them (I don't do this right now). Historically, US subs were always transferring guys off in order to provide about a third of a new construction boat with an experienced crew. Spreading the experience around meant that US subs were never manned by completely new crews.
As for realism--if you haven't checked out Tiger Maru 1.4 I recommend you give it a shot. Better crew composition and MANY other improvements to the game. Cheers! Peto |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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What you WRT to starting crew rosters is my Realistic Crew Configs mod. It's the result of a lot of research into historical crew configurations for a wide variety of boats, all the way from the early S Class boats to late-war Balaos and Gatos in 1944.
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#4 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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shoot i searched for something like that and i didnt see your mod pop up! so it removes the flak, deck gun slots? if so i actually like that idea mostly because of a particularly nasty glitch if you swap your deck gun from bow to stern.
im not too big on the crew swap out idea. though its very accurate i love watching them little green bars fill up a little more after every patrol. it makes me all giddy when i get to hand out a bunch of new promotions to my from start to finish crews. ill give tiger maru a peek, but theres always something about the big mods that always turn me off of them. (Edit) allright loaded it up and it seems there is a lot more room for growth with this team. but i have one massive question, why do most commanders specialize in Watch? how dose that help the ship as whole? why not electornics or mechanical? Last edited by Xypher; 07-26-07 at 06:19 PM. |
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#5 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#6 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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ahh so your saying thier specialty is random, well that kind of sucks.
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
Speciality - the job they have been specifically trained to do, akin to a Rating. Skill - a natural ability in which the crewman excels - such as mechanics, electricity, leadership, etc. The crewman's skill is listed first, then his speciality. |
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#8 |
Watch
![]() Join Date: Apr 2007
Posts: 29
Downloads: 1
Uploads: 0
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oops! i had it backwards! ya thats the one i was curious about.
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