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Old 07-26-07, 09:59 AM   #10
74205
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Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
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Quote:
Originally Posted by skwasjer
Ever thought about how the engine decides where, what size and how many rocks to draw on the bottom? Possibly, this can be used to 'auto-generate' fish. This wouldn't impact on fps so much because you travel in a sphere. Beyond a certain distance, nothing is rendered. Just an idea...
that is another way we can make this work, but we dont know how the engine handle the vegetation files; there may be some limitations...
There has been some time since i want to test this, but as i said before, time limitations are killing me...

For now, im still trying to make my "texture mod" work. Maybe in the future i can take a look at the vegetation file and see what i can do, but for now, this is the best thing i have managed to do:



Note the problem that i have, how the fishe are "blue" and dont show they real color? Also take in mind that the amount of fish is exaggerated (is just for testing purposes).

The above picture is the best thing i have managed to do, but it not only has the "blue overlay", the fishes are also transparent.
Everytime i try to use the original color for the fish i get this:




This is my main problem right now...
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