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#1 | ||
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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well how about the occasional biologics through passive sonar?
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Ever thought about how the engine decides where, what size and how many rocks to draw on the bottom? Possibly, this can be used to 'auto-generate' fish. This wouldn't impact on fps so much because you travel in a sphere. Beyond a certain distance, nothing is rendered. Just an idea...
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#4 | |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
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There has been some time since i want to test this, but as i said before, time limitations are killing me... For now, im still trying to make my "texture mod" work. Maybe in the future i can take a look at the vegetation file and see what i can do, but for now, this is the best thing i have managed to do: ![]() Note the problem that i have, how the fishe are "blue" and dont show they real color? Also take in mind that the amount of fish is exaggerated (is just for testing purposes). The above picture is the best thing i have managed to do, but it not only has the "blue overlay", the fishes are also transparent. Everytime i try to use the original color for the fish i get this: ![]() This is my main problem right now... |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
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Well, this is actually correct in real life. Depending on light conditions, water conditions and the object you are looking at, certain colors will faint or be absorbed. Hence why in real life fish DO look blue underwater (unless you point a light at them)
As far as I'm concerned, your first screenshot looked very convincing... See here: http://www.greatlakesfisherman.com/f...read.php?t=247 |
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#6 |
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
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I agree, th eblue fish look fine. It requires a very bright white light source at close proximity to see any "true" colors on fish. From what I remember from snorkeling, you would only see shades of blue, dark brownish and blackish colors for red or orange pigments, whites with blue hues and maybe some yellows and greens with blue hues/tints. Also some silvery, metallic reflections with whitish-blue hues and grays for some fish.
I'd love to see some more reef like rock and coral projections...maybe because Im a reef nut, since we are in the Pacific in temperate and tropical zones. We are only really near the sea floor in shallows anyway, exactly where the reefs would be. |
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#7 |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
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I think a few whales could be added as ships without hurting system performance. You could even detect them on sonar. People could add them to the layers at times and using paths that the do actually take. I'm sure there would be plenty of info on whale migration habits somewhere. This would be a great mod.
Obviously you would rarely see them but that makes them special.
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