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Old 07-24-07, 02:46 PM   #1
STEED
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Quote:
Originally Posted by ryanwigginton
Quote:
Originally Posted by Kapt.Klaus
There for I am not suggesting alot but some fish in this game, namely a few "Dolphins"
Do you work for greenpeace or something?
:rotfl: :rotfl:
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Old 07-25-07, 01:21 AM   #2
nattydread
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well how about the occasional biologics through passive sonar?
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Old 07-26-07, 05:52 AM   #3
skwasjer
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Ever thought about how the engine decides where, what size and how many rocks to draw on the bottom? Possibly, this can be used to 'auto-generate' fish. This wouldn't impact on fps so much because you travel in a sphere. Beyond a certain distance, nothing is rendered. Just an idea...
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Old 07-26-07, 09:59 AM   #4
74205
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Quote:
Originally Posted by skwasjer
Ever thought about how the engine decides where, what size and how many rocks to draw on the bottom? Possibly, this can be used to 'auto-generate' fish. This wouldn't impact on fps so much because you travel in a sphere. Beyond a certain distance, nothing is rendered. Just an idea...
that is another way we can make this work, but we dont know how the engine handle the vegetation files; there may be some limitations...
There has been some time since i want to test this, but as i said before, time limitations are killing me...

For now, im still trying to make my "texture mod" work. Maybe in the future i can take a look at the vegetation file and see what i can do, but for now, this is the best thing i have managed to do:



Note the problem that i have, how the fishe are "blue" and dont show they real color? Also take in mind that the amount of fish is exaggerated (is just for testing purposes).

The above picture is the best thing i have managed to do, but it not only has the "blue overlay", the fishes are also transparent.
Everytime i try to use the original color for the fish i get this:




This is my main problem right now...
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Old 07-26-07, 10:42 AM   #5
skwasjer
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Well, this is actually correct in real life. Depending on light conditions, water conditions and the object you are looking at, certain colors will faint or be absorbed. Hence why in real life fish DO look blue underwater (unless you point a light at them)

As far as I'm concerned, your first screenshot looked very convincing...

See here:
http://www.greatlakesfisherman.com/f...read.php?t=247
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Old 07-27-07, 01:22 AM   #6
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I agree, th eblue fish look fine. It requires a very bright white light source at close proximity to see any "true" colors on fish. From what I remember from snorkeling, you would only see shades of blue, dark brownish and blackish colors for red or orange pigments, whites with blue hues and maybe some yellows and greens with blue hues/tints. Also some silvery, metallic reflections with whitish-blue hues and grays for some fish.

I'd love to see some more reef like rock and coral projections...maybe because Im a reef nut, since we are in the Pacific in temperate and tropical zones. We are only really near the sea floor in shallows anyway, exactly where the reefs would be.
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Old 07-27-07, 01:49 AM   #7
Reaves
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I think a few whales could be added as ships without hurting system performance. You could even detect them on sonar. People could add them to the layers at times and using paths that the do actually take. I'm sure there would be plenty of info on whale migration habits somewhere. This would be a great mod.

Obviously you would rarely see them but that makes them special.
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