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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How realistic do you play? | |||
Overkill |
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63 | 21.58% |
Hard |
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201 | 68.84% |
Arcade |
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28 | 9.59% |
Voters: 292. You may not vote on this poll |
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#1 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#2 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#3 | |||
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Example: 200 meters travelled in 60 seconds: target speed=6,48 knots. The system is not, of course, 100% accurate (who wants a 100% chance of hitting the enemy?) but gives you a reasonable/high chance of getting a hit.
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#4 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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Yeah, I'd say it gives you pretty close to 100% accuracy... may just as well turn on auto-targetting. You're allowing God-eye mode to give you the target true course. The real test of a tracking party is in determining target true course and speed passively. |
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#5 | ||
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
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I tend to make a reasonable first guess using two observations and either the KM whiz wheel, a linear slide rule, or I use a protractor and ruler on graph paper. I do at least one method, and if I have time I cross check with another. At longer ranges, it isn't that accurate because of limitations with the range finding mechanism (as it would have been in real life). As you get closer, you can get more accurate ranges, and hence more accurate solutions, until hopefully by the time you are close enough you have an accurate solution. It doesn't always work out that way (especially in bad weather), but that is how I do it.
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The U-Boat Commander of Love |
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#6 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#7 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I would say the real difference in SH3 (SH2 and AoD) tonnage wise, is those who routinely use their hydrophones to find targets, versus those who don't.
If you routinely use your hydrophones, you will score almost 300% more over the course of an average career, than someone using the hydrophone guidelines from the U.Kdt.Hdb. Should there be a -%300 penalty, for those who overuse hydrophones. Therefore you could at best play a -%200 realism. ![]()
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ Last edited by Heibges; 07-24-07 at 04:36 PM. |
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#8 | ||
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
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__________________
The U-Boat Commander of Love |
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#9 |
Swabbie
![]() Join Date: Sep 2006
Location: Miroslav
Posts: 9
Downloads: 0
Uploads: 0
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GWX 1.03 90% realismus,manual targeting,malfunctions+sabotage
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