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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I was trying an end-around on a small convoy (single escorted ship, lol) near Truk.I was just outside that max detection circle, and I saw him in and out. I turned in, and instead of scanning myself, I got lazy, and somehow the watch missed him cause even though I was turning in from the front quarter of his circle, he appeared on my map about 1/3 closer! Doh! Crash dive! I jumped to the bridge before we went down, looked with the binos and saw a shell inbound. Second salvo found the range and damaged the periscope before we slid under.
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#2 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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I noticed the lack of firing at me in 1.2, but 1.3 fixed this. Even though they start off by firing 10 yards in front of them when they are 500 yards away from my sub. The firing improves as they get closer.
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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I think I messed something up with one of the Tweaker files, because after reinstalling the game and all my mods things are back to normal. It looks like the cuplrit was something in the DAT file for AI sensors.
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