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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I don't have a problem with any slow downs or anything so i can not tell you
that nattydread. And thank you very very much Canonicus that is what I wanted to acheave with this. We spend so much time on the ocean it should keep that facination and deatail that everyone has put into our subs. And face it we needed some real time physics to go with the rest of the game. It was the last thing that needed to be done without adding all new stuff to the game in my eyes. 2 words of warning: torpedo depth settings on ships in heavy seas and storms should be reduced. Second: it is much easier to dive in heavy seas if you slow down so if your running from something and trying to dive good luck!!!!!! Also as you reduce the force of the engines the influence of the ocean becomes more pronounced because it takes equal amount of force against force to compinsate same goes for the ships the lighter the ship and slower the speed the more it gets bounced around so if it is a crippled ship torpedo's should be set near the surface but sometimes the waves detinate them if your not close. |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Cant wait to stand on deck and get a bit green in the face.
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#3 |
Rear Admiral
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I applied the changes cited in the 9KM visual distance dat ive been using, and the visual difference is striking.
The following pictures were taken in the first sub school mission. Enviormental effects, glare, PPF, etc were off. Before applying this mod, windspeed at 5kts. ![]() After applying this mod, windspeed at 5kts. ![]() I didnt notice too much of a difference in visual effects at a 15 kt wind, my assumption is thats because of the foam, or i possibly applied the changes wrong for those wavestats and need to go over it again. Regardless, this is a top notch mod and is nothing short of a landmark of progression for SH4. I have a few concerns reguarding high winds and small craft like fishing boats and such (will they catch fire and sink on their own?), but otherwise, this is really excellent work, job well done leovampire! |
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#4 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Comming from you I take this a serious compliment thank you!
And new picture posted of calm sea's So far the only thing I did notice is that ships with holes sink a little faster because of the force factor of the ocean when it is at it's peak! But now ships actualy ride the waves better so the damage factor is actualy down never saw a fishing boat on fire or sink from it yet. And how close you are to shore makes a difference in wave effects because of the shallower waters. When you move back out to sea they calm down a little more. Also in the download link there are 2 dds files for the sea foam and cloud effects for stormy weather that you should use as I based my sea foam effects on that dds file. |
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#5 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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Holy hell this might be the absolute best immersion mod so far. Thank you sir!
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#6 |
Rear Admiral
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Did i mention i really really love this mod?
Decided to pay a visit to my favorite Destroyer. This time, enviromental effects are on, no glare, or PPF., 5kt wind, in deep water, nowhere near land. ![]() ![]() |
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#7 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Leo....
Could you check your data in the instructions on how to mod the scene.dat file? I found discrepancies between your file with the download and the modding instructions. In wave state 2: Amplitude is 0.05 in your scene.dat file and 0.5 in the instructions. In Sea Foam: Texture scale is 6 in the file and 60 in the instructions. |
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#8 | |
Canadian Wolf
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![]() Quote:
![]() ![]() ![]() ![]() ![]() RDP |
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#9 |
Bilge Rat
![]() Join Date: Aug 2013
Location: Rancho Cucamonga California!
Posts: 1
Downloads: 107
Uploads: 0
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GREAT work!!
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#10 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
![]() Can't wait to go home.. and put this mod in my game. |
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#11 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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1° I love it :p
2° my fps dropped from 25 to 15 ![]() |
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#12 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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![]() Quote:
![]() I have a FPS of 28.. hope it won't drop to 18 :hmm: What kinda hardware do you have ? |
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#14 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Developers have made "the golden mean"... The hypertrophied reflective ability of water (artefacts) ... ChoppyWave ... Armonics ... and size of wave ... Not a real kind of waves (in my system)... Hard job. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-23-07 at 12:31 PM. |
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