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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Thanks a LOT Tater.
Great stuff ![]() ![]() ![]()
__________________
Regards, Bando |
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#242 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's in the 1st page readme, but I also messed with patrols a little. I dumped every single spy mission that seemed absurd, and a few that seemed absurd after some thought. China, sure, I can see that. Japan? No. Not ever.
There's a small amount of traffic in the Marshalls and Gilberts now. Reefs, too, watch your TC, those shallow areas in the middle of noplace might kill you. Turn the volume down in case you get the sub net roar, lol. tater |
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#243 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Tater, you need to check the campaign start dates for 1943. When I clicked on two of them (June and the one after it), the game kicked me out to the desktop.
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#244 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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doh!
I hadn't tested since 1.3 had the taihosan issue. uninstall the mod, go into the folder, and axe the UPC folder inside data (whatever it's called---not campaings, not roster, not sea). that will use the default. otherwise stick to 42, 43 is weak anyway tater |
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#245 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Fixed that CTD issue.
http://mpgtext.net/subshare/336Impro...rs%20v0.71.rar Luke, I looked at the harbor traffic, and I don't see any aussie CAs at all. I'll keep looking. tater |
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#246 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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BRAVO!!! nice work
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__________________
All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#247 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#248 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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What ports? Seriously, I saw USN CLs and CAs, but nothing else.
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#249 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#250 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Hmm, I only touched the US harbor traffic mission (which has australian ships for sure), wonder if there others...
tater |
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#251 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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What, V0.71??
Damn you're quick
__________________
Regards, Bando |
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#252 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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CTD fix for picking start dates. little if anythign else changed, I've been working on the '43 files, and I work on non-zigzagged versions to they are ready, then I ZZ them.
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#253 |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Tater--
Been playing your campaign. Chased a task force for 7 hours (game time thank heavens ![]() Anyway--your campaign causes me serious issues--I was crying like a wee baby. So it goes without saying that I love it so far! Great Job and Thank You! ![]() Peto PS--even though the Task Force was cooking along (18 knots I think) the escorts maintained station well. If anything they were a little less predictable (which is a good thing). I'm hooked. |
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#254 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
Downloads: 0
Uploads: 0
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Two Fubishi (whatever) Destroyers took my sub out in shallow water west of Borneo as i tried to make the switch to the southern Sub Base after Manilla was off limits. I should say 1 Destroyer got me. Shot the first as both were travelling in line back to Tokyo. Second took a hit midship but second torpedo failed.
![]() Sat on seafloor repairing massive flooding but that second sub kept homing until finally canned my sub. Using Natural Sinking Mechanics 2.2 works well. Makes it more realistic. It used to be sort of zany how fast ships went down. Now it's great to see the Battleships rolling over like is typical in real naval battles. I should have went to port after sinking two Battleships and two heavy Cruizers west of Borneo. Lots of warships are over there during the Borneo invasion soon after Dec 7th. One thing i suggest to MODDERS is making the large capital warships speed on out of any area that's under sub-attack. It was kind of foolish the way they mill around offering themselves up. But it could be that was due to rookie crews onboard. There was only one destroyer escorting those 4 big Caps as well. But if this is a randomization that's fine too. Naval battles resulted in all sorts of surviving fleet configurations. I'd make all Battleships have elite crews. Carriers too. This game is great fun even when sunk. Just teaches tactics. Never engage Destroyers in shallow water! I have not played that much yet to pass that learning stage. Been mostly modding the perfect set of MODS together. |
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#255 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The 2 missions representing the japanese southern advance are very little touched so far in my campaign. It will take some work since to properly up the speeds, etc, I need to redo all the waypoints. The stock invasion forces tend to park pretty far offshore and mill aorund at 1 knot. If I do something like that, I want a coordinated DD screen to run around them. Haven't decided how exacty...
Last edited by tater; 07-18-07 at 09:40 PM. |
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