SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-15-07, 09:31 AM   #10
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by AOTD_MadMax
Hi Racerboy,

nice work but i think the smoke is to much when the Boat is full running.
An other thing is the link with the speed.
Is it possible to link it with the Engine-sound ?
You know the Sound of the Engine is linked to the telegraph, i beleave there must be a way to link the funnelsmoke to that.

MFG

AOTD|MadMax
I agree that the smoke is a little too much when the boat is full running. I have to make smaller smoke textures for them and then learn how to pack in some new smoke textures in the files in order to correct it. Someone willing to teach me how to do this?

I don't see any possible way of linking it to the engine sound. You have to have something control another thing. The only way to do that is to link 'controller' objects to the parent object (in this case) - but that parent object has to be available to be linked to. It's complicated to say the least!
TheDarkWraith is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.