SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-15-07, 09:04 AM   #1
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Sorry for the confusion, I thought this topic might generate a debate....I suppose we could call it the Mutual Maths Debate.

:rotfl:
  Reply With Quote
Old 07-15-07, 09:14 AM   #2
micky1up
Captain
 
Join Date: Nov 2002
Location: helensburgh
Posts: 525
Downloads: 2
Uploads: 0
Default

range = 2xRSA/BEARING RATE
micky1up is offline   Reply With Quote
Old 07-15-07, 10:21 AM   #3
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Force = Mass X Velocity
John Channing is offline   Reply With Quote
Old 07-15-07, 11:03 PM   #4
Old Dog
Torpedoman
 
Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
Default

Quote:
Originally Posted by John Channing
Force = Mass X Velocity
Energy = Mass x Velocity squared ... unless they changed it from when I took Physics in 1964

Old Dog
Old Dog is offline   Reply With Quote
Old 07-16-07, 04:47 AM   #5
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

This is supposed to be a math not physics thread.
switch.dota is offline   Reply With Quote
Old 07-16-07, 04:51 AM   #6
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
Default

The Inverse Co-efficient used by oil companies to raise or raise the price
of gas when the price of a barrel of oil goes up or down.


M
__________________
RIP Mush



Tutorial
Mush Martin is offline   Reply With Quote
Old 07-16-07, 06:15 AM   #7
RAM
Machinist's Mate
 
Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
Default

Quote:
Originally Posted by Old Dog
Quote:
Originally Posted by John Channing
Force = Mass X Velocity
Energy = Mass x Velocity squared ... unless they changed it from when I took Physics in 1964

Old Dog
They haven't changed it since 1964...yet that formula is wrong

Energy (Kinetic energy, to be exact) = 1/2 x Mass x Velocity squared

you forgot the 1/2 part
RAM is offline   Reply With Quote
Old 07-16-07, 06:36 AM   #8
Torpex752
Lieutenant
 
Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
Uploads: 0
Default

Speed X 100 = distance travelled in 3 minutes.

Frank "Torpex" Kulick
Subsim Staff
Torpex752 is offline   Reply With Quote
Old 07-16-07, 06:45 AM   #9
don1reed
Ace of the Deep
 
Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
Default

I opened a new bar of soap, cuz I thought 'maths' was a misprint
__________________
[SIGPIC][/SIGPIC]
During times of universal deceit, telling the truth becomes a revolutionary act.

~ George Orwell
don1reed is offline   Reply With Quote
Old 07-15-07, 10:57 AM   #10
nomad_delta
Planesman
 
Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Uber Gruber
Sorry for the confusion, I thought this topic might generate a debate....I suppose we could call it the Mutual Maths Debate.:rotfl:
...and yet, somehow, I still have no idea what we're talking about.

nomad_delta
nomad_delta is offline   Reply With Quote
Old 07-15-07, 11:19 AM   #11
aanker
Pacific Thunder
 
aanker's Avatar
 
Join Date: Apr 2004
Location: Yellow Sea
Posts: 1,896
Downloads: 236
Uploads: 14


Default

Fuzzy math of mutual funds?
aanker is offline   Reply With Quote
Old 07-15-07, 12:36 PM   #12
Bando
Commodore
 
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
Default

Fu + Bar = Fubar
__________________
Regards,

Bando
Bando is offline   Reply With Quote
Old 07-15-07, 12:45 PM   #13
orangenee
Engineer
 
Join Date: May 2007
Posts: 211
Downloads: 0
Uploads: 0
Default

Me + Garden Gnomes = psychotic rage.
orangenee is offline   Reply With Quote
Old 07-15-07, 03:01 PM   #14
Von Manteuffel
Commander
 
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
Default

ei∏= -1


Euler rules

I'll try again - no superscript.
Von Manteuffel is offline   Reply With Quote
Old 07-15-07, 03:03 PM   #15
Von Manteuffel
Commander
 
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
Default

ei∏= -1


Euler rules
Von Manteuffel is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:14 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.