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Old 07-14-07, 09:03 PM   #1
TheDarkWraith
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Sure, I'll make it for the other boats. Soon as I finish the VIIb I'll work on more. It's been a great learning experience to say the least!
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Old 07-14-07, 09:06 PM   #2
CapZap1970
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Thanks a lot Racerboy...
In my opinion, I think it would be best that no matter where you decide to put the exhausts, the smoke should come out near the waterline IMHO.
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Old 07-14-07, 09:59 PM   #3
dmlavan
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Racerboy - looks good. Another touch of realism.
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Old 07-14-07, 10:59 PM   #4
TheDarkWraith
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okay the smoke generators have been fixed to the exhaust port on each side of the sub. I would really like to know if they exit at an angle or straight out in regards to the sides of the ship. I can't find anything on this. I've set them to 10 degrees up out of the exhaust port. Here are some updated pics showing this (the smoke is VERY exaggerated just so I could see it and where it's coming from but I have to say it's a very rich and full smoke that I'm going to update in my ship's funnel smoke mod). Notice too that wind does affect them:









The next step is to make a smaller smoke texture and map it to the smoke generators. If I try to shrink down the smoke textures used by the game already it doesn't look good at all. That's tomorrows adventure.......
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Old 07-14-07, 11:24 PM   #5
johnno74
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Nice work Racerboy, this is starting to look good.

Question - Is it possible to make the quantity of smoke vary much depending on on throttle/RPM? I've read that at flank speed u-boats produced so much diesel smoke they were virtually laying down a smokescreen...

And of course at lower RPM there was barely any smoke.
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Old 07-14-07, 11:48 PM   #6
TheDarkWraith
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Quote:
Originally Posted by johnno74
Nice work Racerboy, this is starting to look good.

Question - Is it possible to make the quantity of smoke vary much depending on on throttle/RPM? I've read that at flank speed u-boats produced so much diesel smoke they were virtually laying down a smokescreen...

And of course at lower RPM there was barely any smoke.
I'm trying my hardest to make this possible. I would really like for this key feature to be implemented in this.
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Old 07-15-07, 03:08 AM   #7
TheDarkWraith
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Quote:
Originally Posted by johnno74
Nice work Racerboy, this is starting to look good.

Question - Is it possible to make the quantity of smoke vary much depending on on throttle/RPM? I've read that at flank speed u-boats produced so much diesel smoke they were virtually laying down a smokescreen...

And of course at lower RPM there was barely any smoke.

As I was laying in bed about to go to sleep an idea popped into my head. Naturally, I had to go try it.......and...........YES, YOUR WISHES HAVE BEEN GRANTED! I have made the exhaust smoke dependant on the speed of the sub The key here is it's linked to the speed of the sub. It has one problem though that I need to work out (if possible) and that's rotating the exhaust so that it doesn't point straight up. I might not be able to do this, chances are slim because of how I made this happen (I 'tricked' the game into thinking it's another sub wake and some other magic). The exhaust will disappear once your submerge or a wave crashes over the port but then again resumes with a big puff (pretty realistic!).
Ok I'm tired now, off to sleep. Resume in morning.
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Old 07-15-07, 04:32 AM   #8
CaptainCox
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This is absolutely AWESOME WORK! man!. You set out to crack it, you thought hard about it and did IT! RESPECT! I would really like to see this done for SH4 as well. If you don't want or have time I am more then willing to chip in. I started something like this when privateer did hes 1st beta, but sort of got sidetracked with other stuff. Should pick this baby up again.

Again RESPECT!
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Old 07-15-07, 05:51 AM   #9
johnno74
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Quote:
Originally Posted by Racerboy
As I was laying in bed about to go to sleep an idea popped into my head. Naturally, I had to go try it.......and...........YES, YOUR WISHES HAVE BEEN GRANTED! I have made the exhaust smoke dependant on the speed of the sub The key here is it's linked to the speed of the sub. It has one problem though that I need to work out (if possible) and that's rotating the exhaust so that it doesn't point straight up. I might not be able to do this, chances are slim because of how I made this happen (I 'tricked' the game into thinking it's another sub wake and some other magic). The exhaust will disappear once your submerge or a wave crashes over the port but then again resumes with a big puff (pretty realistic!).
Ok I'm tired now, off to sleep. Resume in morning.
Sounds sweet dude. Can't wait to see it

Well done
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