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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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Hello,
Ive catched myself using the "ID-Target" button to often, even if identification was easy or even when i knew what kind of ship that was but the stock Recognition Manual is so badly organazed it just takes to long to browse it to the right ship. Regarding realism identifying the target was captains task not someone behind you. So i decided to make a new recognition manual with order that makes more sense. Tater joined the project with an idea to organize it the same way the real ONI recognition manual was designed and to give it same look by puting real ONI pages scans in. He is blessed by calling real ONI his own so he is working on the grafic part. The order will be now no longer based on countries. But on ship appearence and their class. There will be only japanese ships (after all we are not hunting netherlands or poles, do we?). So basicly you will first look at your targets superstructure design, then browse to that section and find the ship. The new order will look like this
Also note that we have used real shipnames as they appear in ONI Manual. SH4 devs have replaced them by something silly like "small old split freighter", we put their original names back. Now i have a little preview video for you! Please note it is not ready yet. What you can see there is just the basic structure. The real ONI grafics are not added yet. http://www.myvideo.de/watch/1913195 |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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I see what you mean. This sounds like a real good addition. I would certainly DL this one when ready. Looks good and it's usefull beyond doubt.
Thanks for the effort
__________________
Regards, Bando |
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#3 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
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Agreed, I'm also looking forward to this one. Better organized and more efficient, and with real ONI graphics to boot? Sign me up!
![]() nomad_delta |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I have all the ONI stuff, I just need to figure out how to get it from PSD (I made alpha channels) to dds.
tater |
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#5 |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 0
Uploads: 0
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If you edit data\cfg\commands.cfg to:
[Cmd343] Name=WP_Identify_target Ctxt=1 MnID=0x3F130002 Str=1073 Key0=0x49,Cs,"SHIFT I" Avoids using the recognition manual Regards DavidH |
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#6 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Thanks...but no thanks
I still would want to go through the real thing. Looking and hasitating under time pressure, wouldn't trade it for the world. To me this is an integrated part of simming..
__________________
Regards, Bando |
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#7 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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