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#1 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
Ship_Smoke.rar
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Ahhhhh. Cheers Anvart!, will have a look. Do you mind or?
EDIT: I see you have changed a lot of stuff there ![]() Would it be possible for you to have a look at this one for SH4, as you know what you did in SH3 allready? |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
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Observer posted a particles.dat several months ago..
It had been through a hefty workover, with many hex changes, and whole segments of smoke data had been moved and re-done. But the smoke was darker and still kept some transparancy. It intrigued more and more and not just cause of the darker smoke he achieved... maybe I am just nosy but... The header in the file was different from SH3 and SH4 particles.dat's so I suspected that he had a copy of Kashmir... (the signature at the header of the file was something like BOB/HOME instead of one of the normal dev names...) In the thread I asked him how and why the files were so different in size etc, in response he said, and I quote... "I'm not trying to be coy, but I'm afraid that's not possible. This effect was not achieved through normal hex editing, which also accounts for the differences in file size. I am unable and unwilling to say anything else beyond that." When I aired my suspicions, he made no more comments... If he did have it for whatever reason - beta-testing etc, I guess he would be under an NDA etc and unable / unwilling to comment.. The speedyshare file that he posted is now unavailable, but maybe I have it somewhere, or someone else does... Found the thread, contains a post or two from you Coxy.. http://www.subsim.com/radioroom/show...ighlight=Smoke I could be wrong of course, but it is slightly annoying if certain members may use Kashmir to make mods, while the rest of have to do it the LONG HARD WAY... Last edited by Jace11; 07-08-07 at 01:47 PM. |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Ahhhh, yea i remember this tread. I was to involved in the stuff from Privater (exhaust mod) to really look at the rest :p. But will have a closer look at it now.
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Was playing around with this a bit more.
Managed to get a pretty "high" smoke stack. But the problem is that its not vissible over long distances due to LOD maybe... ![]() As you can see the farthest ships smoke is not vissible. |
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#6 |
Pacific Aces Dev Team
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Yes the stock smoke also isn't visible fromfar away easily when raising the horizon distance (And LOD did not help for me). :hmm: Sadly I have not yet found a way to get the "hull down" effect correctly when placing the horizon far away, so even if the smoke can be seen at that distance -which would be already a great thing- I'm afraid further work will be needed to have it be the only thing visible above the horizon.
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One day I will return to sea ... |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
"In stock game we have one type of a smoke for all ships (big and small). This mod adds other two types of a smoke for small and big smoke funnels of the ships. This mod is intended (basically) for advanced moders. The main content: 1) particles.dat - the basic file a mod ... 3) files for work with SH3 Mini Tweaker: #funnel_smokeBig.txt #funnel_smokeSm.txt. ... 5) help pictures Application. For application of this or that type of a smoke it is necessary to write down corresponding the identifier in *.sim file of the ship (look pictures): 6DD778C0004D3491 - a usual smoke (stock) 6DD97AC2004D3691 - a small smoke 6DD879C1004D3591 - the big smoke. If someone will want to change a kind new smoke objects it is possible to use the program SH3 Mini Tweaker with files #funnel_smokeBig.txt and #funnel_smokeSm.txt. ..."
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Cool stuff Anvart, cheers!
As its getting late here I will have to call it a day, but seems like a good project for the coming week ![]() Would you have an idea on how to make the smoke to be visible further away (seeing the smoke stack over the horizon) Thanks! EDIT! had another look at your file. BRILLIANT! man ![]() ![]() EDITII ![]() ![]() ![]() ![]() Last edited by CaptainCox; 07-08-07 at 04:09 PM. |
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#9 | |
Admiral
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Location: Russia ®
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![]() Quote:
2) This files are for full adjustment ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#10 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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Cox & Anvart, have you achieved a more real funnel smoke? If so, would you be kind enough to share some numbers to tweak?
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#11 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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I might come back to this on the week end. I have a mod I use for personal use, But still the problem for "me" is that you cant see the smoke over the horizon, This is due to the LOD in the game I think.
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