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Old 07-07-07, 01:49 PM   #1
Redwine
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Quote:
Originally Posted by GakunGak
Downloading now!
Is this final release or more yet to come?
Almost yet... it is a "neverneding story" :rotfl::rotfl::rotfl:

Sure more changes (improvements ?) are incoming...

Patch v1.3 is incomming, sure it will ruin all this job... and we need to start up a new time.
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Old 07-07-07, 01:56 PM   #2
ReallyDedPoet
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Thanks RW and the rest of the crew , I will d\l this at work where I have high speed


RDP
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Old 07-07-07, 01:58 PM   #3
Mechman
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Does this include the oil slicks mod?
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Old 07-07-07, 02:03 PM   #4
CaptainCox
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Smashing work guys! . Just have to figure how to port this with all the conflicts i will have using this one :p

Anyhow just did a clean install of VISTA here (had Dual boot before) Man the game runs so much better and i actually have the sun glare/flare! (using nHancer)
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Old 07-07-07, 02:06 PM   #5
Redwine
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Quote:
Originally Posted by CaptainCox
Smashing work guys! . Just have to figure how to port this with all the conflicts i will have using this one :p
Yes... i know, to blend mods is some times a little bit hard, do not dude to request help if you need it !!

Any way, this mod do not touched too much files, and much of them are not complex to rework.
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Old 07-07-07, 02:03 PM   #6
Redwine
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Quote:
Originally Posted by Mechman
Does this include the oil slicks mod?
Yes... it includes the add of oil slicks in flames introduced by LeoVampire.

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Old 07-07-07, 02:10 PM   #7
leovampire
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Default I havn't gotten the actual oil and fuel sliks done

Yet no just the ocean surface fire effect's and simulated oil and fuel cargo as I was working on the NAV map mod for Airports for a week or so and a project with getting the Jap Subs into our games with some new missions for it. But I promise that as soon as the graphics are done for the fuel and oil I will release it for an easy JSGME install to work in conjunction with Die Slowly 16. Just down load and activate type of MOD. If all goes well I should have it done this week sometime. But in the mean time you will get the fire effects and fire trails from Tankers and engine rooms and fuel bunkers.
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Old 07-07-07, 03:06 PM   #8
tater
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Does this alter the torpedo SIM file, or just the zon file? If it's just the latter, I can still use the hardcore torpedos which only alters the sim file (error %s, arming distance, etc).

tater
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Old 07-07-07, 04:01 PM   #9
Redwine
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Quote:
Originally Posted by tater
Does this alter the torpedo SIM file, or just the zon file? If it's just the latter, I can still use the hardcore torpedos which only alters the sim file (error %s, arming distance, etc).

tater
Yes it touch the .sim and .zon files.

You have some options...

1]
Do not install the torpdoes files.

2]
Compatibilize the mod, adding Die Slowly changes on your files.

This was asked some days ago, just open torpedo files from Die Slowly and take note of the values for :

.zon File :
######

MinEF
MaxEF
MinRadius
MaxRadius

.sim File :
######

impulse
speed
range

Here into the .sim files, the changes i made was the impulse, wich DO NOT affect damage, only the visual effect of the explisve wave moving the ships.

And the speed for the Cutty MK-27

All other speeds and ranges are taked from the web or are from stock and may be so similar to any other mod.

Any way, the most important for the Die Slowly damage model are the chnages into .zon...

If you use other .zon settings, the mod behaviour will change...

And... after all you can blend the mod with the other mod, blending files or blending settings at your pleasure, and may be you can discover new good behaviours.
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Old 07-07-07, 04:20 PM   #10
Bando
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Quote:
Originally Posted by tater
Does this alter the torpedo SIM file, or just the zon file? If it's just the latter, I can still use the hardcore torpedos which only alters the sim file (error %s, arming distance, etc).

tater
He Tater, the other day when I was merging a lot of mods into one supermod I found that die slowly had overwritten curtain files of beery's RFB. You'll have to add the differences manually to keep CCIP's torp mod alive and kicking. I'm at work right now, no access to my game rig, but if you want I'll give it a look tomorrow and tell what changes I've made. It's not a lot of work though.

Reg Bando
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Old 07-07-07, 03:27 PM   #11
Redwine
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Quote:
Originally Posted by leovampire
Yet no just the ocean surface fire effect's and simulated oil and fuel cargo as I was working on the NAV map mod for Airports for a week or so and a project with getting the Jap Subs into our games with some new missions for it. But I promise that as soon as the graphics are done for the fuel and oil I will release it for an easy JSGME install to work in conjunction with Die Slowly 16. Just down load and activate type of MOD. If all goes well I should have it done this week sometime. But in the mean time you will get the fire effects and fire trails from Tankers and engine rooms and fuel bunkers.
Good to know more improvements are incoming Leo...
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Old 07-07-07, 02:02 PM   #12
Redwine
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Quote:
Originally Posted by reallydedpoet
Thanks RW and the rest of the crew , I will d\l this at work where I have high speed

RDP
Many thanks ... you are welcome.

Try and comments, comments are very apreciated to introduce new changes...
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