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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Sure more changes (improvements ?) are incoming... ![]() Patch v1.3 is incomming, sure it will ruin all this job... and we need to start up a new time. |
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#2 |
Canadian Wolf
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Thanks RW and the rest of the crew , I will d\l this at work where I have high speed
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#3 |
Stowaway
Posts: n/a
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Does this include the oil slicks mod?
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Smashing work guys!
![]() Anyhow just did a clean install of VISTA here (had Dual boot before) Man the game runs so much better and i actually have the sun glare/flare! (using nHancer) |
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Any way, this mod do not touched too much files, and much of them are not complex to rework. ![]() ![]() ![]() |
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#7 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Yet no just the ocean surface fire effect's and simulated oil and fuel cargo as I was working on the NAV map mod for Airports for a week or so and a project with getting the Jap Subs into our games with some new missions for it. But I promise that as soon as the graphics are done for the fuel and oil I will release it for an easy JSGME install to work in conjunction with Die Slowly 16. Just down load and activate type of MOD. If all goes well I should have it done this week sometime. But in the mean time you will get the fire effects and fire trails from Tankers and engine rooms and fuel bunkers.
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Does this alter the torpedo SIM file, or just the zon file? If it's just the latter, I can still use the hardcore torpedos which only alters the sim file (error %s, arming distance, etc).
tater |
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
You have some options... 1] Do not install the torpdoes files. 2] Compatibilize the mod, adding Die Slowly changes on your files. This was asked some days ago, just open torpedo files from Die Slowly and take note of the values for : .zon File : ###### MinEF MaxEF MinRadius MaxRadius .sim File : ###### impulse speed range Here into the .sim files, the changes i made was the impulse, wich DO NOT affect damage, only the visual effect of the explisve wave moving the ships. And the speed for the Cutty MK-27 All other speeds and ranges are taked from the web or are from stock and may be so similar to any other mod. Any way, the most important for the Die Slowly damage model are the chnages into .zon... If you use other .zon settings, the mod behaviour will change... And... after all you can blend the mod with the other mod, blending files or blending settings at your pleasure, and may be you can discover new good behaviours. |
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#10 | |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Reg Bando |
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#12 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Try and comments, comments are very apreciated to introduce new changes... ![]() ![]() ![]() |
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