SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-04-07, 03:35 PM   #1
Mechman
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

But if the smoke type could be changed to the same as the smokestacks or fire smoke, it would allow for more natural dissipation effects.
  Reply With Quote
Old 07-04-07, 04:43 PM   #2
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default In the MOD Die Slowly

Redwine and I managed to get large amounts of smoke from burning ships that will
block out the sun and in the new one he is working on I set up the fires and smoke
to be pretty intence from the tankers when the cargo's ignite and burn on the
surface of the ocean. The smoke can be seen for miles until the fires die out.

But with the guns the best you can do is get a good quick muzel fire effect and
even a slight halo that you can see in the night time shooting.
leovampire is offline   Reply With Quote
Old 07-04-07, 04:52 PM   #3
The General
The Old Man
 
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
Default

I'm currently using Die Slowly 1.4 and cannot wait for the next installment. Good work guys!
__________________
***THE GENERAL***
The General is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:35 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.