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#1 |
Lucky Jack
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Go get taters shipping mod. He has designed it so convoys go to port and hang for a few day.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Some ports, more on a complete redo. The idea is not to try and whack them in port, however, it's that you might get a contact report and assume they are heading to a port, let them go in, and wait for them to come out, THEN attack.
tater |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Heres a tip...
If you ever get a photo recon mission "Carrier force at blah blah" lick your chops have your tactics in order and dont get caught. I have a carrier right now.. 5th mission in there last patrol. Two of those missions were the juicy target mentioned above. 4 flatops down in one patrol ![]() ![]() Did I mention dont get caught ? SW |
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#4 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
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I'm a bit discouraged myself. I've yet to encounter a right and proper taskforce at sea. The only one I encountered was bloody madness. Three destroyers in column formation, about 10km ahead of two troop transports who were in column formation. What kind of lousy escort is that? Popped them both with four torpedoes, the destroyers didn't even stop or bother to check on their buddies.
![]() I haven't seen anything above a destroyer at all yet. I seem to always miss a taskforce, get the report when it's well out of my range. I would have thought Gato's would have radar in '42, but I guess not. I need to work on my hunting zones, I suppose. Altogether too many damn fishing boats and sampans all over the place. Live and learn. The Atlantic and the Pacific theaters were very different in that regard. I'm glad they didn't make yet another Atlantic sim out of SH4. ![]()
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The troopships are tougher when the convoys are better designed. They can steam much faster, and they can zig-zag, too. That makes hunting them harder.
The benefit of the "generic" ship entry in the missions is that the same convoy can pass you twice, but look a little different. The down side is that a convoy would ideally be organized around compatable ships, not 4 ships than can make over 20 knots, and one that does 10 at a dead run. tater |
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