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Old 06-22-07, 11:25 PM   #1
Jmack
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U-571 ....
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Old 06-22-07, 11:40 PM   #2
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Quote:
Originally Posted by Jmack
U-571 ....
U-571 is BS, Das Boot is pimpin!
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Old 06-22-07, 11:56 PM   #3
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Quote:
Originally Posted by azn_132
Quote:
Originally Posted by Jmack
U-571 ....
U-571 is BS, Das Boot is pimpin!
I'm fresh outa Pimp talk, however I referenced U-571, since what had occured during the mission reminded me of a specific moment in that movie, not Das Boot. This story was'nt about "What's pimp'n", but something exciting that I had experienced. "My bad" if you misunderstood and figured this was a "What movie was better" thread. However, to reply to that, I actually enjoyed BOTH movies.
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Old 06-23-07, 12:24 AM   #4
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Quote:
Originally Posted by Navigator857
Quote:
Originally Posted by azn_132
Quote:
Originally Posted by Jmack
U-571 ....
U-571 is BS, Das Boot is pimpin!
I'm fresh outa Pimp talk, however I referenced U-571, since what had occured during the mission reminded me of a specific moment in that movie, not Das Boot. This story was'nt about "What's pimp'n", but something exciting that I had experienced. "My bad" if you misunderstood and figured this was a "What movie was better" thread. However, to reply to that, I actually enjoyed BOTH movies.
I was referin to Jmack's reply.
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Old 06-23-07, 01:12 PM   #5
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Nice battle story.

It might have come out quite different with no or little damage to yourself if you had kept moving instead of all stop. All the DD had to do was drop enough cans on your last detected position. You can use speeds less than 1/3 and slip away making a lot less noise and you can retain your turn manouvering. 30 degrees is the best evasive turn during the 1st DC run while you are still slowing rather than 90. 90 slows you down too much and makes you vulnerable to the typical DC drop patturn where there are at least two cans dropped one to either side of the suspected track. After an initial 30, get a little distance and make successive 60s. Sitting still when the DD knows where you are is futile. Even though you are still making a little noise at slow speed, at least you are turning, changing depth, and moving away from the drop patturn. Keeping the DD guessing every moment is cruicial.

The only times in over 20 years of playing sub sims sitting still had any advantage at all is when I wasn't yet detected and I was waiting in a favorable position for an opening. The other use for it is when you know the DDs are dropping on their best guess a little ways away and you don't want them to hear where you really are. When being attacked, if you keeep moving (even if it's nearly a dead crawl) the DDs are dropping on where you WERE rather than where you ARE.
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Old 06-23-07, 01:49 PM   #6
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Did any of your fish hit?or did you sink him with guns alone?Great story!!
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Old 06-23-07, 02:02 PM   #7
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Hehe, he dodged all of the fish, however succumbed to my gunnery. I think the most damage was done when he came along side and hit me (still don't understand the DD -vs- Sub = Sub Wins thing). Anywho, what i thought was the most amazing part was when we was comming alongside, it looked very real, almost as if he was intentionally trying to ram me.
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Old 06-23-07, 02:04 PM   #8
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Quote:
Originally Posted by -Pv-
Nice battle story.

It might have come out quite different with no or little damage to yourself if you had kept moving instead of all stop. All the DD had to do was drop enough cans on your last detected position. You can use speeds less than 1/3 and slip away making a lot less noise and you can retain your turn manouvering. 30 degrees is the best evasive turn during the 1st DC run while you are still slowing rather than 90. 90 slows you down too much and makes you vulnerable to the typical DC drop patturn where there are at least two cans dropped one to either side of the suspected track. After an initial 30, get a little distance and make successive 60s. Sitting still when the DD knows where you are is futile. Even though you are still making a little noise at slow speed, at least you are turning, changing depth, and moving away from the drop patturn. Keeping the DD guessing every moment is cruicial.

The only times in over 20 years of playing sub sims sitting still had any advantage at all is when I wasn't yet detected and I was waiting in a favorable position for an opening. The other use for it is when you know the DDs are dropping on their best guess a little ways away and you don't want them to hear where you really are. When being attacked, if you keeep moving (even if it's nearly a dead crawl) the DDs are dropping on where you WERE rather than where you ARE.
-Pv-
Thanks Pv, I will try that during tonights patrol. I'm still a newbie when it comes to evasion, I usually dive deep and cross my fingers : ).
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