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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
proofing that this mod isn´t dead I´m investigating how to make my own light- and shadowmaps. The issue lies with the TMAP. It is needed to attach these maps to the object. If this TMAP section is missing, the textures are pretty dark (see first pic below). ![]() periscope well without TMAP below is the same well with TMAP ![]() ![]() This is what I´ve got so far. Some objects belonging to the periscope housing are still missing. Besides this typeIX well is looking strange in a typeVII. FlakMonkey modelled a correct typeVII well. But unfortunately he´s got no TMAP. As a result the texture remains dark. See this thread. Regards, DD
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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this is fantastic! nice success in progress, dude! maybe a new compartment is not that far away any longer...
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#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
here are some tweakfiles to change the color of the ambient light.
![]() ![]() Attention: For each but typeII I´ve written 3 tweakfiles (CR, RR and CT). Make sure to change the values for all three compartments (CR, RR, CT)!!! If you´re using open hatch you have to change the typeVII and typeIX values in CR and CT only as there is no or only a 0KB RR.dat present. You´ll get an error message if trying to load the respective tweakfile. Donwload here: DD_InteriorLights_Color_Tweakfiles.rar Regards, DD
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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O...M...G...!
I didn't even know this was being worked on. Freakin awesome! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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![]() ![]() Wow! Crazy! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Great work there Diving Duck. I am a bit on hold at the mo awaiting 1.3 for SH4. I think I will be back pestering you after that
![]() Again smashing work man! keep it up! |
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#7 |
Loader
![]() Join Date: Nov 2002
Posts: 86
Downloads: 25
Uploads: 0
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I have a question regarding glare in the light bulb. Is there anyway to change the brightness of the actual light bulbs? I've always found them a little too bright for me. If there was a graphic file I could adjust that.
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#8 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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![]() Quote:
(oooh...one quick question. Your pictures seem so much more realistically lit than mine. My control room seems so...washed out in comparison. Are you running any mods or anything that make the contrast greater, or rooms darker, or something?) |
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#9 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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One more question on the 'open hatch' mods...
In the mod 'DD_TypeII_Peri_Correct_V1r.rar', 'TypeII_Peri_Correct_HiRes' directory, you make use of a texture 'periscop_2.tga'. In the lower left of this file is the texture for the periscope shaft from inside the boat, and I REALLY like this effect. However, it only seems to be used on the Type II U-Boats. The periscope shaft in the Type VIIs is just a flat gold-brown color, no apparent texture at all. And when using the 'peri_correct' version of the mod, the 'scope is pretty much right in the middle of the room, so gets seen quite a bit! Oh, and one more thing... ![]() A number of pages back, there was some discussion surrounding adding the periscope 'wells' into the control rooms for the second 'scopes. Per below. Did anything come of this? MOST looking forward to some developments on this! Quote:
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