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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
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Is it possible for somebody to post a screenshot of what you guys are talking about?
"i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ..." Not sure if I'm thinking about the same thing but I can say that in both sh3 and 4 the sky is broken into annoying differently colored parts. Especially noticeable at night. I always thought I was just being picky, but I do wish the game would transition the color from day to night more naturally. |
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#2 |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
Downloads: 5
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I don't have access to my gaming PC right now, but I can confirm for certain that this dithering does in fact exist. It's very noticeable just before sunset/sunrise, when the graduation from zenith to horizon is most pronounced. It does give the impression of 16-bit rendering, even when colour palette is set to 32-bit.
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#3 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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OK - first let me state I am NOT trying to start a war by saying this..... but did you notice that all of you are running Nvidia cards? I run an ATI and have never seen a screwy sunrise/sunset yet is sh4. And I run at 1024x768 (although I could go way higher). I am running a x1650 pro without a single hitch.
Now - before Nvidia only lovers/users go ballistic - both cards have issues on different games - I am just wondering if this is one that Nvidia has that ATI doesnt. Anyone with a ATI card see this kind of thing?
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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Nope...not a issue or a hitch with me and I'm running a 8800 GTX.
Sunrises...sunsets....all look just fine ![]() The dither problem that has reared it's ugly head (for some),...lies elsewhere. |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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This has always puzzled me too - I saw it in SH3 and again here in SH4 - I've seen it on several different cards over the years since SH3 came out - ATI 9800 Pro, nVidia 6800, ATI X800XL, and now on my nVidia 7950GT. Generally very good graphics, but the sky color/pattern rendering in both SH games really bites for some reason (sometimes really bad, sometimes barely noticeable, but always annoying). I've never been able to solve it despite lots of playing around with various driver settings and multitudes of driver and card updates and resolution changes.
Would be great if somebody could pin this down as to what's causing it.
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#6 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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Well I suspect that it's a by-product of the engine that runs both SH3 & 4
and that it is probably always present..through for some , like me, less so. .....At least it's not so noticable to the point of being a distraction. ( I'm a little more worried about the jap tin can with the bone in her teeth bearing down on me... ready to depth charge my a** ....to be too concerned with how the frikkin sky is being rendered!) |
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#7 | |
Torpedoman
![]() Join Date: Feb 2007
Location: Scotland
Posts: 117
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#8 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
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See - thats why I asked = no one had stated they used an ATI card with this issue.
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#9 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
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we are not talkin about the grainy effect. The second pic of Jmack shows EXACTLY what Im talking about.
The gradient transition is not smooth, it looks blocky as hell. |
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#10 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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I ahve similar issue, my clouds looks just very bad... they seems in 16 bits instead 32... i watch another users screenshots with very nice clouds textures, but i cant reach that level disregarding what settings i adjust.
My card is ATI. |
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#11 | |
Admiral
![]() Join Date: Apr 2005
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#12 | |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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![]() and in sh4 i have this ... its a random picture from in game from a couple of days back in this case if i turn the camera closer to the source of light ( sun or moon ) it gets worse ![]() ![]() again in sh3 ...
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"victim's ? ... arent we all ? " Last edited by Jmack; 06-22-07 at 11:19 PM. |
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#13 | |
Admiral
![]() Join Date: Apr 2005
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Its called banding, not dithering. |
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