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Old 06-22-07, 03:20 AM   #1
Ilpalazzo
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Is it possible for somebody to post a screenshot of what you guys are talking about?


"i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ..."

Not sure if I'm thinking about the same thing but I can say that in both sh3 and 4 the sky is broken into annoying differently colored parts. Especially noticeable at night. I always thought I was just being picky, but I do wish the game would transition the color from day to night more naturally.
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Old 06-22-07, 05:23 AM   #2
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I don't have access to my gaming PC right now, but I can confirm for certain that this dithering does in fact exist. It's very noticeable just before sunset/sunrise, when the graduation from zenith to horizon is most pronounced. It does give the impression of 16-bit rendering, even when colour palette is set to 32-bit.
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Old 06-22-07, 08:48 PM   #3
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OK - first let me state I am NOT trying to start a war by saying this..... but did you notice that all of you are running Nvidia cards? I run an ATI and have never seen a screwy sunrise/sunset yet is sh4. And I run at 1024x768 (although I could go way higher). I am running a x1650 pro without a single hitch.

Now - before Nvidia only lovers/users go ballistic - both cards have issues on different games - I am just wondering if this is one that Nvidia has that ATI doesnt.

Anyone with a ATI card see this kind of thing?
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Old 06-22-07, 09:00 PM   #4
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Nope...not a issue or a hitch with me and I'm running a 8800 GTX.

Sunrises...sunsets....all look just fine

The dither problem that has reared it's ugly head (for some),...lies elsewhere.
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Old 06-22-07, 09:31 PM   #5
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This has always puzzled me too - I saw it in SH3 and again here in SH4 - I've seen it on several different cards over the years since SH3 came out - ATI 9800 Pro, nVidia 6800, ATI X800XL, and now on my nVidia 7950GT. Generally very good graphics, but the sky color/pattern rendering in both SH games really bites for some reason (sometimes really bad, sometimes barely noticeable, but always annoying). I've never been able to solve it despite lots of playing around with various driver settings and multitudes of driver and card updates and resolution changes.

Would be great if somebody could pin this down as to what's causing it.
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Old 06-22-07, 10:07 PM   #6
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Well I suspect that it's a by-product of the engine that runs both SH3 & 4

and that it is probably always present..through for some , like me, less so.

.....At least it's not so noticable to the point of being a distraction.

( I'm a little more worried about the jap tin can with the bone in her teeth bearing down on me... ready to depth charge my a** ....to be too concerned with how the frikkin sky is being rendered!)
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Old 06-23-07, 02:30 AM   #7
Antrodemus
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Quote:
Originally Posted by CaptainHaplo
OK - first let me state I am NOT trying to start a war by saying this..... but did you notice that all of you are running Nvidia cards? I run an ATI and have never seen a screwy sunrise/sunset yet is sh4. And I run at 1024x768 (although I could go way higher). I am running a x1650 pro without a single hitch.

Now - before Nvidia only lovers/users go ballistic - both cards have issues on different games - I am just wondering if this is one that Nvidia has that ATI doesnt.

Anyone with a ATI card see this kind of thing?
Funny you should say that just after my post, because I am using an ATi, X850 to be exact. I also suffer from the Sun = horrible disc problem, i.e., no glare.
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Old 06-23-07, 08:44 AM   #8
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See - thats why I asked = no one had stated they used an ATI card with this issue. Honestly - other than the one SH4 pick where the sky looks kinda grainy - the rest looks good to me. If the grainy effect is what your talking about - it has something to do with post processing effects I believe - and there is a mod out there that removes the grainy effect while leaving the rest of the ppe eye candy. Cant remember who made the mod - but do a search in the mod forum and you guys should find it! Worth a try!
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Old 06-23-07, 10:33 AM   #9
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we are not talkin about the grainy effect. The second pic of Jmack shows EXACTLY what Im talking about.

The gradient transition is not smooth, it looks blocky as hell.
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Old 06-23-07, 10:41 AM   #10
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I ahve similar issue, my clouds looks just very bad... they seems in 16 bits instead 32... i watch another users screenshots with very nice clouds textures, but i cant reach that level disregarding what settings i adjust.

My card is ATI.
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Old 06-23-07, 04:04 PM   #11
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Quote:
Originally Posted by kv29
we are not talkin about the grainy effect. The second pic of Jmack shows EXACTLY what Im talking about.

The gradient transition is not smooth, it looks blocky as hell.
Exactly, this phenomenon is called banding not dithering.
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Old 06-22-07, 10:44 PM   #12
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Quote:
Originally Posted by Ilpalazzo
Is it possible for somebody to post a screenshot of what you guys are talking about?


"i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ..."

Not sure if I'm thinking about the same thing but I can say that in both sh3 and 4 the sky is broken into annoying differently colored parts. Especially noticeable at night. I always thought I was just being picky, but I do wish the game would transition the color from day to night more naturally.
thats it ... but i dont have this in sh3 or if it is its not that visible

and in sh4 i have this ... its a random picture from in game from a couple of days back in this case if i turn the camera closer to the source of light ( sun or moon ) it gets worse



again in sh3 ...
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Last edited by Jmack; 06-22-07 at 11:19 PM.
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Old 06-23-07, 04:01 PM   #13
goldorak
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Quote:
Originally Posted by Ilpalazzo
Is it possible for somebody to post a screenshot of what you guys are talking about?


"i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ..."

Not sure if I'm thinking about the same thing but I can say that in both sh3 and 4 the sky is broken into annoying differently colored parts. Especially noticeable at night. I always thought I was just being picky, but I do wish the game would transition the color from day to night more naturally.

Its called banding, not dithering.
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