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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
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Hitman,
thanks! i've always just winged the speed. now to try something a bit better.... |
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#2 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Yes the "Trigger Maru" mod does have the nomogragh listed, but I don't seem to have it either, or didn't until I installed it from a separate mod. I have a question though.. After installing it and doing some experimentation, I ran some lines through it and came up with different figures than would be true. i.e., for example, 6 minutes,traveling 0.6 nm=6knts -- 12 minutes, 1.2nm=6 knots-- 24 minutes, 2.4=6kns and so on. When running lines in the nomogragh, for the examples above, I got inconsistant readings by say a 1/2 knt or so....I tend to believe it may be due to the resolution I am currently running the game at (1280X960). Has anyone else noticed this?
I am currently playing with "Trigger Maru", and can say that the DD's are more agressive. If you enter a convoy expect ar least 3 and probably all 4 of them (DD's) coming at you dropping DC's. I have not played RFB enough to give a comparison, but Trigger Maru's DD's and stock 1.2, have a big difference between them. |
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