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Old 06-18-07, 05:53 AM   #1
johan_d
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tried it with a mission in GWX, but SH3 CTD.
Does it work with GWX? or does one needs to be at the harbor?
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Old 06-18-07, 06:30 AM   #2
Reece
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Hi Johan, if I say something wrong here I'm sure Nicolas will put me straight, but, when I made changes to the campaign Rnd layer I had to start a new patrol or CTD, if I edited the Scr & or Lnd layers I would have to start a new Campaign, hope this helps.
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Old 06-18-07, 07:18 AM   #3
johan_d
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Thanks gonna try that tonite..
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Old 06-18-07, 11:12 AM   #4
Sailor Steve
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Whoops! I spoke way too soon. I can't download and apply anything right now, so I really had no idea what you were talking about. Thanks to Reece posting that picture I can see that this looks really cool!

Once I can set up and play again I'll be getting this one. Good job, Nicolas!
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Old 06-29-07, 04:39 PM   #5
Notewire
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This is a really neat little mod - just looking at it from work. Does it change the % of ships on the routes - or the % of ships REPORTEd on the routes (IE - increasing the simulated radio contacts/intel updates?).

Thanks for any info.

Very Respectfully,
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Old 06-29-07, 05:49 PM   #6
canimodo
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Can this be used OVER GWX 1.03 + SH3 commander ???

I start a new carrer if necessary.... i wanna see task forces...
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Old 06-29-07, 06:34 PM   #7
Nicolas
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Hello, notewire:

You can change for an x% of routes. You can type individualy for convoys, single ships and task forces how much % of routes you want to change. (or leave blank and do nothing for one or more type of routes). The tool will pick the routes to change for each type of route randomly, but the quantity always will be the % you typed.
Then for that routes will be assigned an x% random probability of getting report and a random time that must pass between each 'try to report', in minutes. You type for this two last settings a minimun and a max.

This changes are made to the routes with 0 probability of report, but if you check 'Write new for' and the type of route, the program will change to new probs. those routes with game default possitive assigned values.

Also there is an option, to increase (or decrease, but it is not tested) the probability of routes to spawn (the prob. of the routes to leave port, this not changes report prob.) but of course there will be at sea more ships, increasing the reports (really i dont know if this works correctly in the file it says: 'Spawn probability = xx', i think is that).

When you find your numbers, it is recommended that, between patrols you restore the file to its original, and run the tool again, this way maybe you can encounter something new on every patrol.

I hope this can help you.
Greetings.

I dont like the default single ships report behaviour, i want convoys and task forces, and less reports of single ships. A lot of patrols in original settings i came back to base sinking around 30.000 of non escorted ships, without a fight, in this case i prefer a lot fewer contacts on single ships.

Another thing for all:
I want to see subs! (if this possible? :hmm: ), if any of you have an idea how to add subs and it is not too hard i can retouch the tool to make subs appear.
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Old 06-29-07, 06:44 PM   #8
Nicolas
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I have no GWX yet, but I think yes it would work.
And no need to restart carreer, just dont load an in-mission while changing the settings.
Ive done 5 patrols in the same carreer modifying with the tool without crashes or something, more, it is best that you run the tool again after patrols (restoring the original first).
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