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#1 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Also, with the files installed, I have the following anomaly: ![]() As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening? Last edited by LukeFF; 06-17-07 at 07:06 PM. |
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#2 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale. If you're using my 80|40|8 mod and would prefer the default SH4 range scale you can make this tweak (I'm at work so I don't have the default values handy but if memory serves me right the below tweak is the default range with just a swap of 1 and 3 : Step 1 = 6000 Step 2 = 2000 Step 3 = 300 The values are the increments. In my remarks I added the (range x 8) to remind me of how many increments are display, ie total range 0-2400m. So, with a value of 300 you would see this on the bottom scale : 0-3-6-9-12-15-18-21-24 ![]() |
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#3 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#4 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Nice work! Is there also a red filter version available?
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#5 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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#6 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Yes!....
Mraah...you need to get busy and give us a real nice red display. PLEASE? |
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#9 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Examples (i have removed blur, it is not pleasant to me): 1) Red: float Fade:register(c0); float Intensity:register(c1); sampler map: register(s0); sampler grid: register(s1); sampler noise: register(s2); sampler fadetex: register(s3); struct PS_IN { float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; float2 Tex2 : TEXCOORD2; float2 Tex3 : TEXCOORD3; }; float4 main( PS_IN In ) : COLOR { float4 color = tex2D(fadetex,In.Tex0); float4 ret=color; ret.rb+=pow(ret.g,16); // ret=pow(ret,1.5); ret.rgb = ret.gbr * float3(1.8, 0.6, 0.6); return ret * (0.5 + Intensity*0.5); } 2) Green: float Fade:register(c0); float Intensity:register(c1); sampler map: register(s0); sampler grid: register(s1); sampler noise: register(s2); sampler fadetex: register(s3); struct PS_IN { float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; float2 Tex2 : TEXCOORD2; float2 Tex3 : TEXCOORD3; }; float4 main( PS_IN In ) : COLOR { float4 color = tex2D(fadetex,In.Tex0); float4 ret=color; ret.gb+=pow(ret.r,16); // ret=pow(ret,1.5); ret.rgb = ret.rgb * float3(0.1, 1.6, 0.1); return ret * (0.5 + Intensity*0.5); }
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-23-07 at 09:54 AM. |
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