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Old 06-17-07, 10:49 AM   #1
Mraah
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---- UPDATE ----

PPI - Ascope Range Tweak ---- Version 2

Corrects A-scope Error - Thanks STEW-U582 !

See details below - also added to 1st page of thread.

Thank you everyone!!

-----------------------
-----------------------

1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html

2. -- VERSION 2 --- Range Step Mod :
--------------------------------------------------------------------
Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2
--------------------------------------------------------------------
For SH4, v1.2 Only.
Stand alone mod.
Version 2 Adds A-scope range correction
JSGME COMPATIBLE --- just unzip to your mods folder.
I tested it while "IN BASE". I don't know if it will work on a saved game outside base.
Use at own risk!!!
Can be shared and modified into your own mod without my permission, however, please include this readme.
Mod wasn't possible without TimeTravellers Mini-Tweaker!!!!
------------
FILE CHANGES ;
------------
1. data\interior\NSS_Gato\NSS_Gato_CT.sim
2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim
3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim
4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim
------------
GAME CHANGES ;
------------
Changes default range selection to 80k or 40k (depending on which mod you download)
Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target.

This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller!

1. Range Step 80 | 40 | 8 download ;
http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html

2. Range Step 40 | 20 | 8 download ;
http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html

3. Range Step 40 | 20 | 10 download ;
http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html


Screen Shot - Sclass / 80|40|8 / Range Step Mod v2


Holler at me if you have a problem/suggestion!

Thank you.

Mraah
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Old 06-17-07, 12:49 PM   #2
CaptainCox
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Again brilliant work man! cheers
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Old 06-17-07, 01:10 PM   #3
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Real nice work Mraah

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Old 06-17-07, 05:32 PM   #4
LukeFF
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Quote:
Originally Posted by Mraah
1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes.
--- Needs TimeTravellers MiniTweaker ---
---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. ---
Question on this one: I see the range values for the two displays are different. Is this by design, or should they both be the same values?

Also, with the files installed, I have the following anomaly:



As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening?

Last edited by LukeFF; 06-17-07 at 07:06 PM.
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Old 06-18-07, 04:05 AM   #5
Mraah
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Quote:
Originally Posted by LukeFF
Also, with the files installed, I have the following anomaly:

As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening?
There's no anomaly. Remember, the A-scope ranges are in hundreths of meters(yards), so add two zero's to the range ... ie the short range (step 3) on the A-scope shows 0-10-20-30-40-50-60-70-80 , this translates to 0-8000m, not 80,000.

In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale.

If you're using my 80|40|8 mod and would prefer the default SH4 range scale you can make this tweak (I'm at work so I don't have the default values handy but if memory serves me right the below tweak is the default range with just a swap of 1 and 3 :

Step 1 = 6000
Step 2 = 2000
Step 3 = 300

The values are the increments. In my remarks I added the (range x 8) to remind me of how many increments are display, ie total range 0-2400m. So, with a value of 300 you would see this on the bottom scale :

0-3-6-9-12-15-18-21-24

Mraah
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Old 06-18-07, 10:13 AM   #6
LukeFF
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Quote:
Originally Posted by Mraah
There's no anomaly. Remember, the A-scope ranges are in hundreths of meters(yards), so add two zero's to the range ... ie the short range (step 3) on the A-scope shows 0-10-20-30-40-50-60-70-80 , this translates to 0-8000m, not 80,000.

In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale.
Ah, that explains it. I'll keep it then like it is. Thanks!
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Old 06-19-07, 02:57 PM   #7
OakGroove
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Nice work! Is there also a red filter version available?
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Old 07-23-07, 02:43 AM   #8
jmr
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Quote:
Originally Posted by OakGroove
Nice work! Is there also a red filter version available?
Now that 1.3 is out a red filter version would be nice indeed.
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Old 07-23-07, 05:45 AM   #9
Canonicus
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Yes!....

Mraah...you need to get busy and give us a real nice red display.

PLEASE?
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Old 07-23-07, 07:28 AM   #10
Anvart
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Quote:
Originally Posted by jmr
Quote:
Originally Posted by OakGroove
Nice work! Is there also a red filter version available?
Now that 1.3 is out a red filter version would be nice indeed.
You can to change color in PPIRadarPS.vx.
Examples (i have removed blur, it is not pleasant to me):

1) Red:

float Fade:register(c0);
float Intensity:register(c1);
sampler map: register(s0);
sampler grid: register(s1);
sampler noise: register(s2);
sampler fadetex: register(s3);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
float2 Tex1 : TEXCOORD1;
float2 Tex2 : TEXCOORD2;
float2 Tex3 : TEXCOORD3;
};

float4 main( PS_IN In ) : COLOR
{
float4 color = tex2D(fadetex,In.Tex0);
float4 ret=color;

ret.rb+=pow(ret.g,16);
// ret=pow(ret,1.5);
ret.rgb = ret.gbr * float3(1.8, 0.6, 0.6);

return ret * (0.5 + Intensity*0.5);
}

2) Green:

float Fade:register(c0);
float Intensity:register(c1);
sampler map: register(s0);
sampler grid: register(s1);
sampler noise: register(s2);
sampler fadetex: register(s3);
struct PS_IN
{
float2 Tex0 : TEXCOORD0;
float2 Tex1 : TEXCOORD1;
float2 Tex2 : TEXCOORD2;
float2 Tex3 : TEXCOORD3;
};

float4 main( PS_IN In ) : COLOR
{
float4 color = tex2D(fadetex,In.Tex0);
float4 ret=color;

ret.gb+=pow(ret.r,16);
// ret=pow(ret,1.5);
ret.rgb = ret.rgb * float3(0.1, 1.6, 0.1);

return ret * (0.5 + Intensity*0.5);
}
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Last edited by Anvart; 07-23-07 at 09:54 AM.
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Old 06-20-07, 06:08 PM   #11
LukeFF
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Quote:
Originally Posted by Mraah
Holler at me if you have a problem/suggestion!
It looks like you're about to be made obsolete!



Proper green lighting, a historically correct range indicator, and markings for the knobs and switches! Go devs go!
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Old 06-20-07, 07:51 PM   #12
nomad_delta
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Jeebus, check that out! That's just a A-Scope though, which I hardly ever look at 'cause I can't figure out how to glean any relevant information from it anyway. (I suppose maybe I'll use it if it's fixed to make some kinda sense...)

I wonder if the devs are reworking the PPI as well? I've gotten kinda attached to Mraah's w/ the bluegreen spiderweb.

nomad_delta
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Old 06-21-07, 05:16 PM   #13
LukeFF
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Quote:
Originally Posted by nomad_delta
Jeebus, check that out! That's just a A-Scope though, which I hardly ever look at 'cause I can't figure out how to glean any relevant information from it anyway. (I suppose maybe I'll use it if it's fixed to make some kinda sense...)
The A-Scope display tells you the range to the target as picked up by your SJ or SD radar. In the pic above the radar is picking up a target at about 600 meters.
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Old 06-21-07, 11:27 AM   #14
Mraah
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Quote:
Originally Posted by LukeFF
It looks like you're about to be made obsolete!
Proper green lighting, a historically correct range indicator, and markings for the knobs and switches! Go devs go!
That looks wicked good!!

I'm waiting for v1.3 and from there we'll see what the PPI looks like and make some more mods.

I hope the Dev's make an A-scope in place of the PPI for the early SJ with a seperate bearing indicator. I really want them to make a smaller range indicator unit for the PPI so we can use that while at the station. This way the big A-scope is for the SD and have the PPI w/ smaller A-scope for the SJ and SJ-I.

That would be awesome!

I'm wondering if asking the Dev's for intensity dials for the sweep and grid would be asking them too much, eh?

Mraah
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Old 06-21-07, 05:15 PM   #15
LukeFF
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Quote:
Originally Posted by Mraah
I'm wondering if asking the Dev's for intensity dials for the sweep and grid would be asking them too much, eh?
I guess it wouldn't hurt to ask!
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