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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() ![]() ![]() PPI - Ascope Range Tweak ---- Version 2 Corrects A-scope Error - Thanks STEW-U582 ! See details below - also added to 1st page of thread. Thank you everyone!! ----------------------- ----------------------- 1. -- VERSION 2 --- PPI-Ascope_SIM tweak files for all four sub classes. --- Needs TimeTravellers MiniTweaker --- ---Tweaks PPI + Ascope Range Step value's and PPI Range Readout size. --- http://files.filefront.com/PPI+Ascope+SIM+tweak+v2zip/;7809179;;/fileinfo.html 2. -- VERSION 2 --- Range Step Mod : -------------------------------------------------------------------- Range Step Change Variations --- 80|40|8 ... 40|20|8 ... 40|20|10. <---- VERSION 2 -------------------------------------------------------------------- For SH4, v1.2 Only. Stand alone mod. Version 2 Adds A-scope range correction JSGME COMPATIBLE --- just unzip to your mods folder. I tested it while "IN BASE". I don't know if it will work on a saved game outside base. Use at own risk!!! Can be shared and modified into your own mod without my permission, however, please include this readme. Mod wasn't possible without TimeTravellers Mini-Tweaker!!!! ------------ FILE CHANGES ; ------------ 1. data\interior\NSS_Gato\NSS_Gato_CT.sim 2. data\interior\NSS_Porpoise\NSS_Porpoise_CT.Sim 3. data\interior\NSS_Salmon\NSS_Salmon_CT.Sim 4. data\interior\NSS_Sclass\NSS_Sclass_CR.Sim ------------ GAME CHANGES ; ------------ Changes default range selection to 80k or 40k (depending on which mod you download) Each mouse click decreases range from 80 (40)--> 40 (20)--> 8 (10) ... depending on which mod. Allows for natural range stepping when approaching a target. This mod was not possible without the creation of Timetravellers Mini-Tweaker Program! --- Thank you TimeTraveller! 1. Range Step 80 | 40 | 8 download ; http://files.filefront.com/Range+Step+80+40+8+v2zip/;7809181;;/fileinfo.html 2. Range Step 40 | 20 | 8 download ; http://files.filefront.com/Range+Step+40+20+8+v2zip/;7809182;;/fileinfo.html 3. Range Step 40 | 20 | 10 download ; http://files.filefront.com/Range+Step+40+20+10+v2zip/;7809180;;/fileinfo.html Screen Shot - Sclass / 80|40|8 / Range Step Mod v2 ![]() Holler at me if you have a problem/suggestion! Thank you. ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Again brilliant work man! cheers
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#3 |
Canadian Wolf
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Real nice work Mraah
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() Quote:
Also, with the files installed, I have the following anomaly: ![]() As you can see, the PPI set to short range, while the A-scope shows the long range setting. Is there a reason for this happening? Last edited by LukeFF; 06-17-07 at 07:06 PM. |
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#5 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Quote:
In v2 of my range step mod I used ranges for the A-scope that match the range displayed on the PPI, for simplicity and to allow the "pips" to be displayed, ie not off the scale. If you're using my 80|40|8 mod and would prefer the default SH4 range scale you can make this tweak (I'm at work so I don't have the default values handy but if memory serves me right the below tweak is the default range with just a swap of 1 and 3 : Step 1 = 6000 Step 2 = 2000 Step 3 = 300 The values are the increments. In my remarks I added the (range x 8) to remind me of how many increments are display, ie total range 0-2400m. So, with a value of 300 you would see this on the bottom scale : 0-3-6-9-12-15-18-21-24 ![]() |
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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Nice work! Is there also a red filter version available?
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#8 | |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
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#9 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Yes!....
Mraah...you need to get busy and give us a real nice red display. PLEASE? |
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#10 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Examples (i have removed blur, it is not pleasant to me): 1) Red: float Fade:register(c0); float Intensity:register(c1); sampler map: register(s0); sampler grid: register(s1); sampler noise: register(s2); sampler fadetex: register(s3); struct PS_IN { float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; float2 Tex2 : TEXCOORD2; float2 Tex3 : TEXCOORD3; }; float4 main( PS_IN In ) : COLOR { float4 color = tex2D(fadetex,In.Tex0); float4 ret=color; ret.rb+=pow(ret.g,16); // ret=pow(ret,1.5); ret.rgb = ret.gbr * float3(1.8, 0.6, 0.6); return ret * (0.5 + Intensity*0.5); } 2) Green: float Fade:register(c0); float Intensity:register(c1); sampler map: register(s0); sampler grid: register(s1); sampler noise: register(s2); sampler fadetex: register(s3); struct PS_IN { float2 Tex0 : TEXCOORD0; float2 Tex1 : TEXCOORD1; float2 Tex2 : TEXCOORD2; float2 Tex3 : TEXCOORD3; }; float4 main( PS_IN In ) : COLOR { float4 color = tex2D(fadetex,In.Tex0); float4 ret=color; ret.gb+=pow(ret.r,16); // ret=pow(ret,1.5); ret.rgb = ret.rgb * float3(0.1, 1.6, 0.1); return ret * (0.5 + Intensity*0.5); }
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 07-23-07 at 09:54 AM. |
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#11 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ![]() Proper green lighting, a historically correct range indicator, and markings for the knobs and switches! ![]() |
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#12 |
Planesman
![]() Join Date: May 2007
Location: San Francisco, California
Posts: 185
Downloads: 1
Uploads: 0
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Jeebus, check that out! That's just a A-Scope though, which I hardly ever look at 'cause I can't figure out how to glean any relevant information from it anyway. (I suppose maybe I'll use it if it's fixed to make some kinda sense...)
I wonder if the devs are reworking the PPI as well? I've gotten kinda attached to Mraah's w/ the bluegreen spiderweb. nomad_delta |
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#13 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#14 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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I'm waiting for v1.3 and from there we'll see what the PPI looks like and make some more mods. I hope the Dev's make an A-scope in place of the PPI for the early SJ with a seperate bearing indicator. I really want them to make a smaller range indicator unit for the PPI so we can use that while at the station. This way the big A-scope is for the SD and have the PPI w/ smaller A-scope for the SJ and SJ-I. That would be awesome! I'm wondering if asking the Dev's for intensity dials for the sweep and grid would be asking them too much, eh? Mraah |
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#15 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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