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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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EDIT Here's a beta if anyone wants to try it out
NOT HOSTED ANYMORE xxxxxxxxxxxxxxxx Is anyone interested in a random/reduced tonnage mod for merchants? I threw together a mod that randomizes tonnage by 5% or 10% of the default value for all the merchants. I also have a few options that randomize and *reduce* tonnage. For example KSQ=Coastal Composite Freighter (default tonnage 1850-1860) option 1 - randomized lower value begins 10% lower than default and top value capped at default upper limit. 1665-1860 tons option 2 - randomized lower value begins 5% lower than default value. Upper value can reach to 5% higher than default value. 1757-1942 tons option 3 - randomized by 10% of lower default value, upper limit 10% higher. 1665-2035 tons option 4 randomized and reduced 1053-1256 tons option 5 -randomized and severely reduced (the biger ships such as 18000 ton passenger liner still are 18000 and large tankers still are around 10k) 542-681 tons The work is all done basically, I haven't really tested it in game other than to see that the recog manual does show the new tonnage correctly and I did sink one ship that produced a tonnage in the desired range...so this would be considered a beta. I would just need to upload it if there is any interest. Here's all the ships and the various tonnage options (the mod has 5 different options to choose from). SHIP TONNAGE ============ KSQ=Coastal Composite Freighter (default 1850-1860) C10% 1665-1860 THO% 1053-1256 THOH 542-681 005% 1757-1942 010% 1665-2035 KSS=Small Split Freighter (default 2427-2437) C10% 2184-2437 THO% 2046-2219 THOH 1053-1256 005% 2395-2548 010% 2184-2670 KMSSBiyo=Medium Old Split Freighter (default 5425-5505) C10% 4882-5505 THO% 4739-5396 THOH 3802-4496 005% 5153-5696 010% 4882-5968 KMSSKinposan=Medium Modern Split Freighter (default 3262-3282) C10% 2936-3282 THO% 2820-3132 THOH 2738-2854 005% 3099-3425 010% 2936-3588 KMCSHeito=Medium Modern Composite Freighter (default 4466-4488) C10% 4019-4488 THO% 3802-3830 THOH 3527-3830 005% 4242-4689 010% 4019-4913 KMCSAkita=Medium Old Composite Freighter (default 3936-4086) C10% 3542-4086 THO% 3127-3183 THOH 2898-3183 005% 3739-4133 010% 3542-4330 KLSSHakusika=Large Old Split Freighter (default 8150-8400) C10% 7335-8400 THO% 7251-7500 THOH 6755-7500 005% 7742-8557 010% 7335-8965 KLCSNagara=Large Modern Composite Freighter (default 7145-7235) C10% 6430-7235 THO% 6200-6484 THOH 5875-6484 005% 6787-7502 010% 6430-7860 KMCSZinbu=Medium European Composite Freighter (default 5186-5436) C10% 4667-5436 THO% 4823-5396 THOH 4823-5396 005% 4926-5445 010% 4667-5705 KSCSTaihosan=Small Modern Composite Freighter (default 1850-1860) C10% 1665-1860 THO% 1735-2046 THOH 542-681 005% 1757-1942 010% 1665-2035 KSSSKasagisan=Small Old Split Freighter (default 2427-2437) C10% 2184-2437 THO% 2046-2219 THOH 1053-1256 005% 2305-2548 010% 2184-2670 PLConteVerde=Huge European Liner (default 18765) C10% 16888-18765 THO% 17537-18765 THOH 17537-18765 005% 17826-19703 010% 16888-20642 PLKiturin=Modern Passenger Liner (default 6783-6983) C10% 6105-6983 THO% 5633-6484 THOH 5633-6484 005% 6444-7122 010% 6105-7461 PLHorai=Large Old Passenger Carrier (default 9192-9692) C10% 8273-9692 THO% 9181-9256 THOH 9181-9256 005% 8732-9651 010% 8273-10111 PSTyohei=Small Passenger Carrier (default 1718-1768) C10% 1546-1768 THO% 1718-1768 THOH 1546-1768 005% 1632-1804 010% 1546-1890 OTMS=T3 Tanker (default 11335-11340) C10% 10201-11340 THO% 9181-11117 THOH 9181-11117 005% 10768-11902 010% 10201-12469 OSHaruna=Small Old Tanker (default 1549-1649) C10% 1394-1649 THO% 1549-1649 THOH 889-1236 005% 1471-1626 010% 1394-1704 OMBuzyun=Medium Old Tanker (default 4804-5104) C10% 4324-5104 THO% 4000-4804 THOH 4000-4804 005% 4564-5044 010% 4324-5284 OLNippon=Large Modern Tanker (default 10000-10005) C10% 9000-10005 THO% 9849-10005 THOH 9849-10005 005% 9500-10500 010% 9000-11000 TR=Troop Transport (default 7900-7905) C10% 7110-7905 THO% 6886-7251 THOH 6886-7251 005% 7505-8295 010% 7110-8690 Last edited by tedhealy; 04-10-08 at 08:02 PM. |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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I'm a little unclear on what this does. I assume it changes the tonnage globally for the same ship, right? So every ship of a class that used to be 1713 tons might now be 1697 or something?
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Yeah, the tonnage is changed for each ship. In each ship's config file, there is an option for displacement and displacementVariation. DisplacementVariation is a number that is added to the displacemnt when you sink a ship, in adddition displacementVariation is random between 0 and the number you provide.
So if you have a ship's displacement as 500, and a displacementVariation of 100, when you sink that ship type you'll get credit for a ship of anywhere from 500 to 600 tons. The default game has a DVariation that is usually 5 or 10. Every ship of that type you sink will be roughly the same tonnage, this mod would increase the variation by 5 or 10% of the default original tonnage. So you could see a wider variety of tonnages sunk within a single ship type. I also provided 2 example options that reduced and randomized tonnage. I just listed each ship type and the 5 options that would be in the mod for new ship tonnage possibilites (with default for comparison). c10% is the capped 10% option THO is the tedhealy option where tonnage is reduced THOH is the tedhealy hard option where tonnage is cut quite a bit 005% is the 5% variation from default 010% is the 10% variation from default Example. You go with 010% option. You sink a large modern tanker (nippon). In the default game that ship will net you anywhere from 10,000 to 10,005 tons. With the 010% option, that ship could you net you anywhere from 9,000 to 11,000 tons. It should be a different random value from that range everytime you sink a ship of that type. |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Oh! That is cool. I assumed it would just change the actual tonnage, and not change each ship sunk. So you sink 10 of the same ship, and get 10 different tonnages. That's pretty cool.
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#5 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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If anyone wants to try it out,
NOT HOSTED ANYMORE If you apply it over tater's new campaign layers, JSGME will say one file conflicts, but I've looked at the file and they are identical other than the new tonnage for the ship, so it should work fine. Last edited by tedhealy; 04-10-08 at 08:02 PM. |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Probably the roster on the large tanker.
My change was to up the max speed to 19 (as it should be). |
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#7 |
Canadian Wolf
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Nice work
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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![]() Quote:
So if you don't have tater's campaign layers, you'll get the tanker's top speed at 19 with this mod too. If you already do have the campaign layers, this mod will keep the new tanker top speed of 19 when it overwrites that file. |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah, increasing the top speed won't break any stock missions, either.
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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setting speeds in cfg files ain the same as setting them in a sim file...
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
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anyway I like this, and im using the +/- 5% mod, thanks, I had to combine it with the JP Ship length fix though.
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#12 |
Stowaway
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Hi Ted
Searched for DisplacementVariation came up with this thread. I was looking to do the same, but with the values pr. ship i could find in the ONI-208-J manual. ex. the Hakusika Maru ONI numbers: Gross - 8150 tons D.W. (im asuming this is DeadWeight Tonnage or the difference between light and loaded displacement in tonns) - 11.475 i have typed this into the cfg file: Displacement=9812 DisplacementVariation=1662.5 The boat sits fine at the waterline. Any ideas how one can utilize these values to have the boats sit regardig to its load (heavy or light)?? |
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#13 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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As far as I know these values just show up for tonnage sunk and have zero to do with how the ship sits. You could give a ship 100,000 for displacement and I don't think it would make any difference with regards to waterline.
I suppose you know that though and you're asking what value does alter how the ship sits...:hmm:...I don't know ![]() ![]() |
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#14 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
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It's a nice mod, but are we sure about the method used by sub captains to calculate the tonnage of their targets?
I mean.. I guess they only had the "standard" tonnage given on the Identification manual and that was the value they used in logs. I'm not sure of course, but I think it's difficult for captains to know (or estimate acual tonnage of the ship they sunk.
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